A Warning: Long, really boring rant coming.
This is true, but you should still cater more to real RPG fans than recent converts or casual gamers who think Oblivion or Fable are the best RPGs evar.
You might want it so, but actually I think that claim is unreasonable. We are not the target audience for places like Gamezone and we're in the the minority. Which is why I go to places like Rpgwatch in stead of Gamezone for the information I want.
At least to some degree. Which I guess is what they tried to do by listing Planescape. But seriously, I can't imagine someone who thinks Planescape is one of the best RPGs of all time think the same about a bland, personality-less game like Oblivion.
You don't have to go far, I consider PS:T the best game I've ever played. I also enjoyed Oblivion very much. I don't agree that the game was bland, personality less, but there were a lot of general weaknesses like the infamous levelling of enemies and treasure, inconsistent voice acting, useless radiant AI. It didn't matter to me, I just ignored it. As for the RPG weaknesses (mainly little conesquence of choices, the possibility to be an expert in everything) I did what I always do when playing RPG, I add the values of my character to the game. So I didn't join the Dark Brotherhood, even if I could, because my character was basically a good guy. I didn't fight in the Arena. I rejected several quests because my character didn't want to do them. And I selected not to do any powergaming (which I unfortunately did when I played Morrowind, I regret that). So while the game in itself wasn't great RPG wise, as a sandbox game it was a very good vehicle for roleplaying. (The same can be said about WoW).
Get someone who KNOWS RPGs to write about them. As was said above, there was no mention of the Ultimas. No mention of the Wizardry. I cannot believe Fable and ME are better RPG experiences than Arcanum.
I've played some FPS and Strategy games in my lifetime but very sporadically so I would not feel qualified to write about them much less make a list of the 10 best.
But yes, I guess this is why those lists are fun to come across… more debate fodder
Exactly.
Now let me elaborate a bit on the impossibility of creating even approximately objective rankings. (Here comes the boring part).
First, it's not clear what "The best 10 rpg games" mean. Is it the games with the best RPG properties, or is it the overall best games among RPG's? The answer to that will greatly affect the ranking of a game like "Risen" which, while the RPG is (IMO) strong, is a bit rough around the edges. And Gothic itself is an even better example: A good game RPG-wise, but with a cumbersome interface, which did alienate a lot of players.
Second, there are a lot of properties of a game, which will affect ranking, but which is impossible to judge objectively. I'll give you two examples.
1. In Risen there are several strong enemies in the swamp where you start the game. Which means that if you stray from the path, you will get killed until you advance a few levels. This has been discussed in another thread here. Is that a good thing, or a bad thing? There's no objective answer to that. Personally, I like that. But it does make the game less forgiving. Your answer to this will affect how you rank Risen.
2. There are several RPG systems involved: AD&D (which comes in several versions), the Elder Scrolls, The Ultima system, The Gothic system. The RPG system greatly affects how a game is played. AD&D, being a class based system is as I see it, much more restrictive than classless systems (Elder Scrolls, the Gothics,Risen included). Can a mage wear metal armour? Why not? (I don't suggest that you should be able to reach expert level in everything, that IS a weakness in Oblivion) Further, in the Gothics you pay someone to train you when you advance levels, in Elder Scrolls you advance the skills you use. Which approach is the better? How you regard these things may greatly affect how you judge individual RPG's. But I can't see there is an objective answer to what is best among these systems.
3. What about long lasting turn-based fights like in Wizardry 8. compared to real time fights like in Risen? I found that the fights in Wizardry added nice tactical opportunities, but a lot of players hated it and stopped playing the game. I Risen the outcome of a fight depends not only on the skills of your character, coordination and reflexes is also important. This makes fights more intense, but for some this is a serious RPG sin, results of fights should only depend on the properties of your character. Again, I find it hard to find an objective answer.
Well, that was 3 examples.
One final, and possibly completely incorrect issue. Assuming that it is possible to create objective rankings, and that some reviewers actually do this, it should be possible to find a subset of lists in which there is little variation between them. I have searched the web for top ten lists. I found little consistency, which to me is clear evidence that rankings are in principle subjective.
END OF LONG RANT!!! I did warn you.