Xenonauts - Development Updates

Couchpotato

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It has been a while since I posted any new info for Xenonauts. The game has a few new updates in the last two months.

The first update is a about a new Geoscape UI.

So today I've done various things, but at about midday the updated background art for the new Geoscape screen arrived and I went back to trying to find the look I want for the Geoscape in our new UI. I think I'm pretty much there now. Here we go:

http://www.xenonauts.com/devimages/Geoscape_normal.jpg
http://www.xenonauts.com/devimages/Geoscape_zoomed.jpg

For comparison, this is the current Geoscape:
http://img42.imageshack.us/img42/503…0106203251.jpg

Basically, we've made it a bit more colourful and used the trusty black border around the landmasses to give them that handpainted feel. We'll redo the base / UFO / aircraft icons to fit the style a bit better too, but hopefully you'll agree that it will make the game significantly nicer than it currently is!
The second update is a progress update.

Overall, progress remains good and I expect us to get another three weeks of solid work in before the team starts to dissipate for the festive season and things become patchier. If the game isn't finished by the end of the year, we won't be far away!
More information.
 
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This game is stunning. I'm really enjoying it, even in it's not-quite-finished state. Although not as complex, it has a definite Jagged Alliance 2 feel.
 
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But it has base-building and research instead. I mean if you are coming from the XCom side, then it's great that the combat became that complex, as the actual combat in XCom was always pretty weak.
 
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