Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
- Messages
- 8,540
This is a major update, containing a significant chunk of the Army Arc and a few others as well. Some new stuff:
* Gods of various ethoi, with priesthoods, temples, and such, including megabeast cults and religious wars
* Roads, tunnels, bridges connecting sites
* World-gen wars, with sites changing hands, refugees, and all kinds of mayhem
This won't make a huge difference to Dwarf Mode (managing your fortress), but will be highly visible in Adventure Mode -- NPC's will have richer and more interesting back stories, quests will be more varied and interesting, and so on.
Read all about it here: [ http://bay12games.com/dwarves/dev_now.html ]
* Gods of various ethoi, with priesthoods, temples, and such, including megabeast cults and religious wars
* Roads, tunnels, bridges connecting sites
* World-gen wars, with sites changing hands, refugees, and all kinds of mayhem
This won't make a huge difference to Dwarf Mode (managing your fortress), but will be highly visible in Adventure Mode -- NPC's will have richer and more interesting back stories, quests will be more varied and interesting, and so on.
Read all about it here: [ http://bay12games.com/dwarves/dev_now.html ]
- Joined
- Oct 19, 2006
- Messages
- 8,540