RPG Codex - Sanitarium Retrospective

Couchpotato

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If you're a fan of adventure games then the RPG Codex has a new retrospective article for you to read. The game they look back at is called Sanitarium.

Sanitarium Doors Open (Free Entry!)

Sanitarium is psychological horror 2D point and click adventure game created by Dreamforge Intertainment for PC and published in 1998, just a few years before DreamForge would shut down. According to a Gamasutra article by Sanitarium game writer Chris Pasetto, Sanitarium was conceptualized after the DreamForge team was feeling 'burnt out' from creating 'bandwagon games'. The team wanted to do something different, but couldn't agree on exactly what. Then the idea blossomed to incorporate all proposed projects into a game with several layers of stories built upon each other with the one link between them being that of a shattered mind in an insane asylum. Winner of Computer Gaming World's 1998 Adventure Game of the Year, this classic of the genre was re-released by GOG in 2009.
More information.
 
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Good review. Surprising that it came from the Codex. But it was not surprising to read some of the comments - Like: If you liked this game your are (paraphrase) a moron. OTOH, those naysayers were in the minority.

For me the game was never as scary as it was advertised to be. And there was also a part that was supposed to bring tears to the eye but it did not effect me that way. At the time I felt it was a unique adventure game and liked it a lot overall. But it was never in any of my top 20 adventure game list . . . ever

But based on the review, it seems I have forgotten a lot of the stuff in the game and the graphics make me want to give the game another go.

Thanks for the link couchy.
 
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Yeah great link to an underappreciated game, IMO. I adored Sanitarium back in the day. It wasn't meant to be scary, really. Rather, it created such unique and interesting locations and characters…the likes of which not even modern games can best in a lot of ways. A classic in my opinion, worth playing even today since it's not that long and isn't too hard.
 
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