I have to agree, it certainly is a publishing problem, not a developing one. There's not a lack of good developers around, but a lack of people willing to back those developers with the needed funding.
My only hope is that since the game market keeps growing in the mainstream, that at some point the market in its entirety will be so big, that there will be a point where there is just enough money to be made at the fringes, so that we will see something like an "arthouse" gaming market emerge. Maybe the current surge of indie titiles is a first indication of that happening?
It's like having big company bosses having so much money that they begin spending it on art - and therefore building the stock of museums.
I agree and hope this is what is happening ... but it requires the publishers (let alone the general public) looking at indie games, and games in general, as 'ART'.
My only hope is that since the game market keeps growing in the mainstream, that at some point the market in its entirety will be so big, that there will be a point where there is just enough money to be made at the fringes, so that we will see something like an "arthouse" gaming market emerge. Maybe the current surge of indie titiles is a first indication of that happening?
The market for cRPGs changed soon after those games were made. Remember all the buzz surrounding Diablo? Baldur's Gate? Morrowind was the tipping point, IMO. The enormous popularity of those games introduced cRPG to an entirely different breed of customer, one more interested in RPG's arcade-game potential than its role-playing potential.The RPG genre is truly the only genre that I can think of where the best games ever made are all 5+ years old. The genre has been horribly stagnant....
Yeah, I should have been more specific ... I was referring to the museum reference. It is all about non-monetary motivation.Not really... just as something they would like to see happen out of other motives than making more money. Since many of them started as gamers or developers, that doesn't seem entirely unrealistic.
I think the market for good cRPGs is a lot bigger than publishers understand.
The market for cRPGs changed soon after those games were made. Remember all the buzz surrounding Diablo? Baldur's Gate? Morrowind was the tipping point, IMO. The enormous popularity of those games introduced cRPG to an entirely different breed of customer, one more interested in RPG's arcade-game potential than its role-playing potential.
And that is where indie devs come in - they do understand it, imho !
Older games were better? No, I really don't think so. All just remeber Fallout and Baldurs Gate and Planescape. But really, there are five to ten really good games from the nineties that everyone constantly quotes.