Gaider seemed a bit nervous and flustered in this interview, and I got the impression he was both somewhat evasive and as honest as he dared to be about the DA2 development process.
I'm not really interested in DA2 interviews but it's not surprising.
DA2 was not a horrible game. It did have it's moments.
But the problem was that it was a sequel to a highly superior game and not a new IP. Even for a new IP it looked so basic, smelled like an indie and not AAA game.
EA, as usual, tried to smuggle lazywork as AAA, slapped the superexpensive price on it instead of putting $30 max like normal indies would do.
The worst thing in the story about DA2 were paid2praise reviews. Instead of criticizing the content and price that doesn't justify that content, suggesting the bargain, instead of seeing through annoying triplewaves of mobs appearing out of thin air, reviewers just concentrated on chain lighting special effect and went with 10/10 and 9/10 basically scamming the audience.
EA seems can't understand fans and constantly refuses to make what fans really want. It was not just DA2, we've seen the horrible decisions with Dungeon Keeper for phones, SimCity and Sims 4.
Bioware warmed chairs and made DA3, still not without flaws (filler problem, sonar) but vastly superior to everything DA2 brought to the table.
DK on phones still remains possibly the worst game that ever existed, SimCity is dead and the new king on the throne is now Cities Skylines.
Sims 4 pulled through somehow, got "enhanced" through patches (added pools, ghosts and locked doors for free), the expansion opened a new ways of modding (a certain modder released something of such huge scale he's perceived as "godlike" by the community). But it's still not *it*. Fans are eagerly waiting for Paradox' "life sim" that should be announced next year (not a rumor, came from official source).