Dhruin
SasqWatch
Joystiq's Rowan Kaiser writes that Blizzard has failed with Diablo III's long-term design:
More information.Our motivation when playing games can be viewed in two parts: short term (is the moment-to-moment gameplay interesting?) and long term (how is this going to end up?). This isn't an either/or; most games have aspects of both motivators. Diablo 3 succeeds marvelously at the shortest-term level. Its combat is refined, swift, and fun, keeping the game interesting for some time on its own.
But "some time" isn't the goal, as Blizzard seems to want people playing into a longer "endgame." Most RPGs use story in combination with mechanics, but even if you enjoyed Diablo 3's story (and I did not), by the time you hit Inferno Difficulty you'll be on your fourth playthrough, at least. Instead, what Diablo 3 uses is loot. Kill a boss, get some random items, those random items may improve your character. This has worked well for Diablo in the past, alongside other games like Borderlands. But I feel that Diablo 3's auction house system ruins this by making every item in the game potentially available for purchase with in-game gold or real-world cash.