skavenhorde
Little BRO Rat
I liked this game a lot. It had a lot of potential and would of been great if there weren't so many problems with it.
I was dissapointed once I got into the temple. I don't do EVIL, so there was only one battle after the next in that place. It became very boring very quickly.
I even tried mixing it up a bit and infiltrait the temple. That was a little better because now I actually got some quests from the different factions. Still in the end I wish they had gone with a different module. One that wasn't so old and out of date. Hell, they could of done the Ravenloft module (the module before they made it a whole system like Darksun) and that would of been ten times more interesting.
The best would of been The Ruins of Undermountain. If they were going for a ton of combat, you can't go wrong with that place.
A lot of 'would of' 'should of' 'could ofs'….oh well. It's just that combat engine had a ton of possibilities. Finally it didn't take 3 years to finish just one combat round. Not that I mind taking my time, but it was so simple an idea making the monsters move at the same time and yet no one really did that before. The keyboard shortcuts were a little confusing, but as long as I wrote down exactly what I assigned every key, then it was fine.
I was dissapointed once I got into the temple. I don't do EVIL, so there was only one battle after the next in that place. It became very boring very quickly.
I even tried mixing it up a bit and infiltrait the temple. That was a little better because now I actually got some quests from the different factions. Still in the end I wish they had gone with a different module. One that wasn't so old and out of date. Hell, they could of done the Ravenloft module (the module before they made it a whole system like Darksun) and that would of been ten times more interesting.
The best would of been The Ruins of Undermountain. If they were going for a ton of combat, you can't go wrong with that place.
A lot of 'would of' 'should of' 'could ofs'….oh well. It's just that combat engine had a ton of possibilities. Finally it didn't take 3 years to finish just one combat round. Not that I mind taking my time, but it was so simple an idea making the monsters move at the same time and yet no one really did that before. The keyboard shortcuts were a little confusing, but as long as I wrote down exactly what I assigned every key, then it was fine.