Lucky Day
Daywatch
like I said, the point was brought up to them many times, including as user made Pay to Play MMOG machine, and it was clear their concern was getting sued and having problems caused by less than reputable users. They did get a few of those and they had a big problem with copyrighted material they could barely police (ie why the CEP wasn't official).
I noticed this interview came up as the second thing with google for the Watch right now under Codex. Boy do those guys read a lot into this - like me asking the same question twice and getting two different answers? As I said, some of these questions were filled in after as part of the conversation.
Basically I confirmed Bio had a better story but rather than getting "screwed" or interfered with they simply couldn't use it.
What some people can't get out of the interview was that I was trying to confirm that it was meant to be just a toolset without a story. What I learned I think was that just a backup plan they were feeding the public until they got one in.
And then there's the popular bias against MP games that didn't exist in 2002. In fact, it was the MP in BG and the popular modding that was going on that was one of the inspirations for the design. PS:T's lack of MP was considered one of its failures at the time.
but I digress…
I noticed this interview came up as the second thing with google for the Watch right now under Codex. Boy do those guys read a lot into this - like me asking the same question twice and getting two different answers? As I said, some of these questions were filled in after as part of the conversation.
Basically I confirmed Bio had a better story but rather than getting "screwed" or interfered with they simply couldn't use it.
What some people can't get out of the interview was that I was trying to confirm that it was meant to be just a toolset without a story. What I learned I think was that just a backup plan they were feeding the public until they got one in.
And then there's the popular bias against MP games that didn't exist in 2002. In fact, it was the MP in BG and the popular modding that was going on that was one of the inspirations for the design. PS:T's lack of MP was considered one of its failures at the time.
but I digress…