Has anyone tried their other game, Percursors?
The Precursors is basically White Gold In Space.
The ground portion uses Deus Ex-style FPS exploration and combat; anything your bullets hit takes damage (no dice rolls), but reticle size, stamina and so forth are determined by skills ("perks"). Killing enemies and solving quests earns experience, and each level grants one perk point to spend. Unlike many RPGs a perk is either earned or not, but some things have more than one applicable perk (such as carrying capacity) and many perks have to be unlocked by choosing an earlier perk. There are also perks for many non-combat actions such as hacking computers and repairing/modifying weapons.
You can also use various vehicles to move around faster, some of which have mounted weapons. When using a vehicle you need to manage ammo, health and fuel (which can be refilled/repaired with the appropriate items). Vehicles also have storage space for hauling extra loot, but if it blows up you lose the lot. Unfortunately you cannot carry your vehicle in your ship so anything you want to take off-world will have to be manually moved into the ship's storage (and vice versa). For most purposes you will only need to transfer healing items and ammo so this takes very little time.
Each planet type has its own particular native species, monsters, weapons and vehicles, so on a jungle planet you'll find energy spears and lightning guns and ride on dinosaur things instead of using assault rifles and cars. This variety also encourages planning ahead; if you bring in a weapon not used on that planet you may have trouble finding ammo and repair kits for it so it's best to carry lots of extra stuff on your ship. Rather than exploring a vast, boring planet you select from one or more "hubs" which are only a few square kilometers each.
Transition to and from outer space is seamless; you get into your ship, walk to the cockpit and sit down in the pilot's seat to leave the planet, and do the reverse to get out when you have landed. You can also get out of your seat at any time to walk around and interact with your ship whether on land or in space (doing this while in combat is a bad idea though because the outside world remains in motion
). Landing and take-off are handled through mini-cutscenes rather than direct interaction, but they are only a few seconds each and all loading is done invisibly while it is playing.
You can fly around wherever you like, either manually or by selecting a hyperspace destination from the galaxy map, and you have to worry about paying for repairs, missiles and the fuel needed for hyperspace jumps. As on the ground you will be accosted by bandits from time to time and you can try to bribe or bluff them if you don't want to fight (your success is improved by certain perks). As on the ground combat hits are determined by physics, not dice, but there are also some perks to enhance your dogfighting prowess. Space escort quests are done remarkably well; entering "formation" mode with the mission vessel automatically carries you along with it (no further input needed) while still making it easy to break off to attack enemies when needed. Your ship can be customised by buying upgrades at space stations, but unfortunately you can't recruit wingmen (at least from what I've seen so far) or change to a different ship.
As in White Gold quests are divided into story and non-story quests (so you always know what is needed for advancing the main storyline), and many have more than one solution or open up different quests depending on how you decide to solve the quest. Also as in White Gold many quests will alter your relationship with particular factions, as will killing their people in or out of a mission (unless you did so unobserved using silent weapons); once a faction is hostile to you they will attack when they spot you, but each time they will take a few seconds to challenge you and make sure you are indeed an enemy, and during this brief period you can bluff/bribe them to be temporarily friendly. There are no Far Cry 2-style psychic hostiles in this game.
While there are things about The Precursors that could have been improved (beside the translation, obviously) it's a solid, enjoyable effort and there really hasn't been anything like this in quite a while. Unfortunately an official English release seems unlikely at this point, which is a great shame because I would certainly like to see an official English version with localised voices and whatnot.