Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,699
Guido Henkel is a guy who has already worn all kinds of heads, from Producer to Programmer and Musician and should be able to estimate the costs of such a project very well.
But Guido does not have so much money as if he could take the Risk of spending it all on producing a game which will never get finished.
As you might remember Guido first tried his first project Thorvalla. Even with the goal of 1 million he asked for that game it’s hard to make such a game and there wasn’t a way to do it with less money.
Also because he did not take the risk all he had back there was conceptual and there wasn’t much to show.
Now with the new project Deathfire he uses the knowledge he gained from the previous project.
Instead of doing a huge project he keeps it smaller and modular. He also invested some of his own time and money to be able to present something in the kickstarter campaign.
They worked on Deathfire for 8 months now and invested own money.
So instead of working on a game with huge scope from the beginning, and then realizing it won’t get funded (like the Thorvalla Campaign) they chose a small scale, which is more likely to reach it’s goal.
Once the goal is reached it can be expanded afterwards with the help of stretch goals.
For now I’d imagine the game more like Lands of Lore 1 which is very linear, but has a deeper story then let’s say Dungeon Master or Grimrock. But if they are able to get additional money, you might probably want to compare it to the old Might and Magic games instead (as the new one is extremely small and linear itself).
So I’d say that the way he does is totally makes sense.
It’s also great to see that he listens to what people say. The tier with the new “Cheat/God” class was already removed due to the feedback they received.
But Guido does not have so much money as if he could take the Risk of spending it all on producing a game which will never get finished.
As you might remember Guido first tried his first project Thorvalla. Even with the goal of 1 million he asked for that game it’s hard to make such a game and there wasn’t a way to do it with less money.
Also because he did not take the risk all he had back there was conceptual and there wasn’t much to show.
Now with the new project Deathfire he uses the knowledge he gained from the previous project.
Instead of doing a huge project he keeps it smaller and modular. He also invested some of his own time and money to be able to present something in the kickstarter campaign.
They worked on Deathfire for 8 months now and invested own money.
So instead of working on a game with huge scope from the beginning, and then realizing it won’t get funded (like the Thorvalla Campaign) they chose a small scale, which is more likely to reach it’s goal.
Once the goal is reached it can be expanded afterwards with the help of stretch goals.
For now I’d imagine the game more like Lands of Lore 1 which is very linear, but has a deeper story then let’s say Dungeon Master or Grimrock. But if they are able to get additional money, you might probably want to compare it to the old Might and Magic games instead (as the new one is extremely small and linear itself).
So I’d say that the way he does is totally makes sense.
It’s also great to see that he listens to what people say. The tier with the new “Cheat/God” class was already removed due to the feedback they received.
- Joined
- Jun 2, 2012
- Messages
- 4,699