Dungeons of Aledorn

Sample Graphics – Presentation of the dungeon

Greetings to all fans of DoA and RPG games. Although in our name right says "Dungeons", we still have not shown any dungeon. Of course, in the game DoA they will be able to browse through a significant amount. So, we decided that in today's "News" we'd fix it and we'll show you some screenshots from one of the dark dungeons.

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Music sample from Dungeons of Aledorn

Greetings to all DoA fans. Today's 'News' is not only intended for the eyes but is also for the ears. We bring you a short snippet of music for one of our locations. The music is the creation of our musician Marek Kačaljak, who has a lot more to introduce to us.

Teaser

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GUI – battle

Greetings to all DoA and RPG fans. Today we have some very substantial news. As you certainly know, a lot of DoA games are based on dueling environments and today we introduce you to the GUI for the tactical part of the game. What you think about it? Any questions? Thanks in advance for your feedback!


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Keep us in mind and in your favour if you like the News today, and don’t be afraid to share us…

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Sample Graphics – Alchemist’s fortress

Greetings to all fans of RPG games and DoA. Today, we have another example of graphics from our game. We will introduce you around the fortress Alchemist, which is likely to feature within the main story of the game. The interior of the fort we have left for another time. If you are on location around the fortress and there is something that you do not like, please let us know, we will be happy if you will share it with us. Also we welcome any feedback.

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Motion capture presentation

Greetings to all RPG fans, dungeons fans and fans of Dungeons of Aledorn. Today, we have again something new in development. This time it will show our mocap (motion capture). This news update we decided to process the form of videos, in the same spirit as the recent Teaser presentations with music. Once again the video will be complemented by music from the game, produced by Marek. In the video you will also see our Swordmaster Zdenek. If you are interested in finding out anything about mocap, feel free to ask us. In the Team 21 crew we have several people who have extensive experience with mocap.

Motion Capture video

Keep us in your good boooks and if you liked today's video, share a 'like' on our FB page.

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Sample Graphics – Modified below deck

Greetings to all fans of dungeons and our Dungeons Aledorn. To see that your opinions are very important for us and that we are listening to them, today we bring you the below deck, which we presented once before. We mainly edited textures (blending), shadows and lighting. The result can be seen on the screenshots.

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Keep us in favor if you liked today's screenshots, share and like us on our FB site or web site.

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Blog n.4 – Continuing the composing team

Greetings friends. Not so long ago, I wrote about how challenging it was compiling the team. Today on this topic I'll tell you about the people who have forsaken us, and vice versa, also about those who have joined. For the News which we will publish today (already the 4th) from parts of the blog. For a direct link to the blog, click here.
If you would be interested in knowing anything about the management of a small team and the problems that we have had to deal with, feel free to ask us. Hopefully we can provide you with some answers.
Keep us in favor and thank you in advance for your support.
 
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Christmas greetings from TEAM 21

Ho, ho, ho to all our faithfull followers. Today we'd like to wish you all a Merry X-mas full of peace and gaming of any kind. Leave behind your daily stress and spend your time by doing stuff that you like the most. We all shall also devote ourselves to our families and closest friends for the next days and will take a few days off from DoA's development.

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Christmas picture

So once more: Merry Christmas and see you all at the next news ;)

for the TEAM21
Nefarit
 
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Introducing of pub dice mini-game

Greetings to all RPG and dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various mini-games. One of them is a dice.
The game comes in part from Backgammon. The aim of the game is to collect as many points in several "disciplines". Even though it is a Dice game and therefore the game is largely based on luck, it goes by a so-called strategy, through keeping turns.
The dice mini-game of course you will not have to play if you do not want to. The DoA game will be finished without a single mini-game played, if so desired. But for the hard-core gamers, we have several active anchievements linked to this mini-game.

We send 2 different alternatives of dice shape. If you are interested, let us know which you like more.

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If you are interested in anything about the game, feel free to ask and all your questions can be answered.

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Sample Graphics – Upgraded Alchemist’s fortress

Greetings friends. We bring more news from the development of the game Dungeons of Aledorn. Today again we return to one of our previous News snippets. Not so long ago, we presented the location called "Alchemist´s Fortress". Again, we have listened to your views and, according to some, we have changed the fort. The results can be seen in today's News.

LINK FOR POST (pictures here are not working :( )

Thanks so much for the feedback and for all your comments.

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Game is looking great! Totally digging the art style. Seems you guys have been making some good progress.

I know you haven't gotten a lot of responses, but this thread has almost 1800 views, so keep those updates coming.

P.S. I like the dice in pics 1-3.
 
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Blog n.5 – Mechanisms of Combat_part 1

Greetings, fellow adventurers. In today´s Dungeons of Aledorn development news I´d like to introduce you all to several aspects and mechanics of our combat system. I´ll share with you details about how the encumberance affects your characters, what you should expect while moving among enemies and how does the system of injuries-dealing work . You may expect this blog to grow in time as we get further in our development. Our final goal is make you familliar with all our basic combat mechanics, which will be used in our upcoming game. Blog is HERE.
If you find our ideas interesting or simply want to ask some additional questions, you´re welcome to send us a mail or leave us a comment…
Thank you all for your favor.

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Love the art direction. Read the blog and still don't understand how you're going to get away from a hitpoint scheme. Your explanation wasn't clear to me. Also would love to see a combat video or anything with your game in action. Kickstarters fail often if there are only screenshots and mock-ups. An animated engine seems to be necessary if you want success.
 
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I just read the combat blog, and was having a hard time understanding exactly what some of it meant.

For example: Not sure if he meant encumbrance affecting combat was in or out.
 
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Yep, me either Dean. I think that there might be a stamina bar that when it runs out, you start to lose life. I'm not sure about that though. The lack of English is a big problem, but perhaps it will get better.
 
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Sample graphics of the game - Condra - Island Pirates

Greetings friends, gamers and fans Dungeons of Aledorn. Today we have for you after a long pause again something of the atmosphere of our game. Let's go through the Print Screens to see how the pirates and island locations of their city Condra will look. As is our custom, most models are composed of a purchased asset supplemented with normal maps, shaders and lights. Enjoy today's screens and the upcoming news. Bye.
Favour us if you liked our latest News and share us to your friends …

Gallery here

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Sample graphics of the game – Great Pirate Ship

Greetings to all fans of dungeons, fantasy and our game Dungeons of Aledorn. Beginning today in exactly one month we began a campaign on Kickstarter and so we decided to show you another part of our game graphics. Last time we showed you how a pirates port city Condra will look like. Today we continue in this vein and introduce you to the main pirate ship. Enjoy the screens and do not be afraid to ask anything of us. Likewise, we welcome any feedback.

Link for gallery

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