blackcanopus
Dark Sun
- Joined
- May 17, 2009
- Messages
- 328
I'm not going to comment on VR for dialogs, it has already been said.
Combat VC however, is not something new. Many games utilized this feature years ago. Tom Clancy's Endwar had it, relied on it and was backed with an advertising campaign which emphasized on it. Even back in 2004 UT2004 had VR companion control mechanics that work pretty much the same way ME3 is supposed to do in 2012. Did they succeed at attracting the casual audience?
Combat VC however, is not something new. Many games utilized this feature years ago. Tom Clancy's Endwar had it, relied on it and was backed with an advertising campaign which emphasized on it. Even back in 2004 UT2004 had VR companion control mechanics that work pretty much the same way ME3 is supposed to do in 2012. Did they succeed at attracting the casual audience?
- Joined
- May 17, 2009
- Messages
- 328