Battle Brothers - Development Updates

HiddenX

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Jaysen informed RPGWatch about some new interesting game features for the Early Access game Battle Brothers:

Introducing the Event System
Time sure flies by fast! It’s been a full month now since we announced that we’d go full time and needed some weeks to get everything sorted out. While we took care of business and set up our new workspaces, we were also featured on the Steam Summer Sale for a day. Yay!

We’re happy to let you know that we’re now back in the saddle again. Both Christof (the programmer) and Jan (the manager) have moved to work full time on Battle Brothers. The last of the bunch, Paul (the artist), will join us mid-July. Development pace should now pick up again.

As previously announced, the first item on our roadmap is the introduction of an event system for the game. Today’s update to the game adds just that, so let’s take a closer look…

The Event System


Managing a mercenary company is not an easy thing. Not only do you need to command your men in battle, now your leadership skills are tested outside of combat as well. It’s easy to forget at times that the little guys you control are supposed to be humans. As humans, they sometimes have their own agenda, they have strengths and weaknesses in character, they may change with time, they may quarrel or bond with each other, and they’ll come to you with requests. While traveling on the worldmap, a lot can happen, much of which we can now convey to you with events.
To kick things off, we’ve added 47 events to the game. These include things that you can just stumble upon while traveling the world, some things that require you to be at certain places, as well as things that require characters of certain backgrounds or traits in your party. Some backgrounds may not play well together, and some may have advantages or disadvantages also outside of combat. What choices you have available at events may depend on what characters you have, and the outcome of your choices may differ as well.
(…)
Retreating Enemies
Chasing that last surviving bandit marksman on a forest map isn’t always that fun, so non-undead enemies now have the ability to retreat from the battlefield should they perceive there to be no chance of winning the encounter. Just like the player, the AI has to reach the map border in order to retreat safely, giving you the chance to intercept them if you want to let noone escape, or get all the loot.

Whether an AI combatant retreats or not depends on a few factors, such as how many of his allies are still with him, how many have already fallen, and how many men the player still has. For the time being, the AI will not attempt to flee a battle from the beginning, even if they’re outnumbered. The option of retreat is meant for the last few scattered survivors. The actual thresholds for when individual combatants make use of it may still need some numbers tweaking.

We know that this doesn’t solve the issue of chasing enemy archers across the map in its entirety, but it is a good step in the right direction that makes sense in the context of the game world. We’ll eventually introduce a few more tools that will enable the player to better handle such situations. (…)
More information.
 
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I bought it during Summer Sale and put some 5 hours into it. It's already very playable and fun, but beware it's a hard game and you shouldn't get too attached to your mercs.
I stopped playing for now, because what the game needs to stay interesting for me is some kind of storyline (which is coming I guess). Right now you can only do random "quests" from village quest givers. It's usually to kill something or escort a caravan.
Huge potenial on this one. Definitely one to keep an eye out for.
 
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I bought it during Summer Sale and put some 5 hours into it. It's already very playable and fun, but beware it's a hard game and you shouldn't get too attached to your mercs.
I stopped playing for now, because what the game needs to stay interesting for me is some kind of storyline (which is coming I guess). Right now you can only do random "quests" from village quest givers. It's usually to kill something or escort a caravan.
Huge potenial on this one. Definitely one to keep an eye out for.

Same reason I am not playing further yet. Also The next big patch nullifies the savegames. But what a great game :D
 
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Thanks a lot for the interest HiddenX! I'm having lots of fun with the game.

Tomorrow's episode is the first one to feature the new update, and it surely makes the game more interesting, specially on those long journeys from one side of the map to the next :)
 
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