New Paradox Game & DLC

I see your points though, don't get me wrong, the game doesn't have an 'end game', but the thing is, maybe that's why a lot of people like it. They don't play it 'to win', but to just build the city they want.
The comparison was done relatively to some previous titles in the genre.
Previous titles, for some, also have no end game, no winning conditions. They had a way to instill a sense of purpose which is absent of CS.

As to building cities some players might want, no. Some players might want to build cities enjoyed by virtual citizens having different demands like living in a rural place, living in an urban place etc
At the moment, not possible.
Is that good or bad? It really depends on what you want from the game.
That is the reason why telling that CS, at the moment, provides no sense of purpose is mandatory to inform people.

CS is growing for the sake of growing. It is a playground to powergame: think big, build big, grow etc

A video maker, specialized in the genre, excells at that exercize: Tom.IO. Should be worthwile watching his videos as it is going to be big, big and big.
 
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Skylines is obviously the game the last Sim City should have been. :)

EA still likely refuses to learn that avoiding forced online activity & social features, needless multiplayer components and dlc schemes saves resources, time & energy. And funny how ignoring social features and forced multiplayer components actually allows developers to focus on the important things such as balancing, bug fixing and improving the game design.

The other thing is that customers generally speaking show loyalty when you don't treat them as potential thives. This attitude earns you tons of good will which is quite essential for a succesfull launch.
 
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CS has not yet reached the stage of balancing other than "balancing" to favour growth.

Players drown in cash, they have more than required to design any expansion of their cities, redo anyt sector, overflooding places with services etc

Two kinds of players in this regard: those who match the cash rate with their developpment, those who get behind big time.

Supposedly, some features unlock when struggling,currently, you must engineer the situations.

CS, no matter how technologically good it is, is not yet on par with Sim City: rush hours.

Might come, might not come.
 
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After the success of Cities: Skylines it seems Paradox is thinking about another Sim game to compete with EA. Joxer will love this news as he is a huge Sims fan.:biggrin:

Link - http://www.incgamers.com/2015/03/paradox-to-release-life-sim-and-take-on-the-sims-next-year
Paradox seemed surprised at the success of Cities: Skylines for some some reason, they really had little to worry about. Now that city building fans have seen what can be done, the question of whether they would tackle a “life sim” and take on the Sims franchise has been raised.

Confidence appears to be high at Paradox because they may be looking to move release a Sims style game in the future. Paradox. VP of Acquisition Shams Jorjani commented on what could possibly be on cards.

“We first talked about taking on the City builder genre 4 years ago.

“We, rightly so, came to the insight that it’s not something one does in one bold stroke. It’s like knocking over a refrigerator – you have to rock it back and forth a few times and then you push it over. It takes time, patience and preparation.

“The Life Sim genre is a very, very big fridge. But it’s sure one we’d like to knock over. Keep an eye out for our 2016 releases for the first push.”

The comments do indicate that something could already in development.
 
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Paradox must be very happy right now as both Pillars of Eternity & Cities: Skylines have made them $18.5 Million in just three weeks. So congratulations guys.

Link - http://www.dsogaming.com/news/pilla...e-generated-18-5-million-in-just-three-weeks/
Paradox Interactive must be really proud these days as it has published two of the best selling titles of these past months. And as Paradox’s CEO Fredrik Wester claimed, these two titles have generated 18.5 million dollars in the past three weeks, thus making them their fastest selling games.

“It’s great fun. Hadn’t Cities: Skylines already broken all our records, then Pillars of Eternity certainly would have. One can certainly say this has been a crazy March” said Fredrik Wester and continued:

“For us the deal with Obsidian is about a long-term commitment. It’s a prestigious assignment with a studio we’ve long wanted to work with. And I think we’ve shown that we’ve coped with the task well. I do profit off of this, but it obviously isn’t anywhere near the earnings we’ve gotten from Cities: Skylines. On the other hand, profit was never the main point: this shows that we have the competence to publish really big game titles in the genres we work with.”
 
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is it 18.5 million for them or total? Since they're just publishers for these 2 games, I'm guessing they just get a fraction of that, while the developers get the most (hopefully)?
Don't really know as the report needs to be translated better.:thinking:

A chunk of that is from Skylines so they get all of those profits as I remember they sold 500,000 copies of that game. As for Pillars they probably get a small cut.

Update: It seems that 18.5 million is their cut in US currency from both games.

Link - https://www.reddit.com/r/Games/comm...s_brought_in_over_160_million_swedish/cpwmxbd
In just three weeks, Paradox has released two of the world's best-selling game, Cities: Skylines and Pillars of Eternity. The result? At least 160 million in revenue.

In the United States roars March Madness, the playoffs in college basketball which holds the attention of the US as if it were a month-long Superbowl. Here in Sweden, the game studio and publisher Paradox ahs their own version of the phenomenon - a March turning their reality upside down.

It started with the release of the city builder Cities: Skylines three weeks ago. The game sold half a million copies in two days, and since then has remained as one of the best selling games on Steam. In just nine days the game generate 100 million SEK (11.5m USD) in revenue [for Paradox?]. Last week Paradox released the RPG Pillars of Eternity. The game was Kickstarted by the reputable studio Obsidian, with Paradox publishing it; responsible mainly for marketing. If Cities: Skylines were met with open arms by the gaming press and players, then Pillars of Eternity has possibly received an even warmer reception with high scores - and great sales. At the time of writing Pillars of Eternity is number one on the Steam charts, and Cities: Skylines third. Since Steam has over 100 million users and dominate sales of computer games it says a lot.

For Paradox this meant happy days all the way to the bank. So far the two games combined have generated 160 million SEK (18.5m USD) in revenue [for Paradox?
 
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Found a new interview and game giveaway for Cities: Skyline.

Link - http://sirusgaming.info/interview-with-cities-skyline-producer-shams/
The recent release of Cities: Skyline was really a success. We haven’t played the game yet but looking at the media and game critiques, they really praised Cities: Skyline for it’s wide offer of land to make cities and modding capability than what SimCity offered. How do you feel about this?

It’s great when everything just works. We planned the game exactly this way – we had a very clear vision and thought it would be just what the players wanted and we were right. Though I must admit that I did underestimate how well Colossal Order would make the modding tools. The best part about the success of Skylines is that it allows us as a publisher to keep doing weird stuff for years to come.
 
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Paradox talked about a new game expansion for EU4. It seems it will expand how the Holy Roman Empire works, and allow you as emperor to create free cities.

Link - https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-23rd-april-2015.852567/
Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about four new features that will be part of the next expansion.

Free Cities of the Holy Roman Empire

Now the Emperor can designate up to seven free cities in the empire. A free city is a one province minor with a minimum of 10 development.

Free cities provide Imperial Authority to the emperor, as well as manpower and income. A Free City also have some rather nice bonuses to their development.

If a Free City gains another province or leave the HRE. they lose the free city status. And a Free City is always a type of Republic, so countries that aren't a Republic will become one upon accepting Free City status.

A Free City is always protected by the Emperor if attacked, so be careful when expanding in the HRE. A Free City can never be the subject of another nation.

Of course, as the ruler of a OPM, you can always refuse the offer of becoming a free city, and the emperor can spend some Imperial Authority to revoke a cities rights.
 
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I wish they'd announce the next DLC for CK2 already. I've been itching for an announcement for days now.
They've said patch 2.4 is supposedly going to be a clean-up/optimization one — I can't wait to hear if they managed to fix the incredible late-game lag — but there's going to be another few DLC accompanying it. Don't keep us in the dark, PDX! >:O
 
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Paradox talked about a new game expansion for EU4. It seems it will expand how the Holy Roman Empire works, and allow you as emperor to create free cities.

Link - https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-23rd-april-2015.852567/

It's actually a whole lot more than that. The HRE part is only the latest of the development diaries, but before that they said they were going to change the whole mechanics of sieging and occupation. The changes are so big that I believe they're changing the major number in the version, from 1.11 to 2.
 
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A new DLC called Horse Lords was annouced for Crusader Kings II.
Hot Mongols Are In Your Area and They Want to Talk to You! (Re: Tribute)

New "Horse Lords" Expansion Coming to Crusader Kings II

STOCKHOLM – June 2, 2015 – The sound of hoof beats echoes across the plain, and you can see the dust kicked up by their approach hours before the first arrow falls. You have heard about this demonic army of master horsemen for years, laying waste to everything before them. Sheikhs and Caliphs and Tsars have failed to stop their progress. The tumult can only mean one thing.

The Horse Lords are coming to Crusader Kings II.

The nomadic invasions of the Mongol and Turkic steppe tribes transformed the history of Europe, the Near East and much of Asia. Genghiz Khan built the largest contiguous land empire the world has ever seen. And now Paradox Development Studios brings you the clan politics, the mighty hordes and the migratory push for new lands that will bring this exciting and vibrant culture to life.

With an expanded map, revised interface and new rules for successions and trade, Horse Lords will immerse you in a world very different from the fixed settlements of Europe and challenge you to become the Great Khan – the Ruler of the Sky.

Features in the coming Horse Lords expansion include:

  • Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement
  • Clan politics: Rule a clan within a nomadic tribe, split clans that get too large, fight for dominance, and proclaim feuds and blood oaths
  • Muster Hordes: Raise vast armies of horsemen and archers, mobilizing your entire population to ride forth and conquer
  • Silk Road: This rich trade network can bring great wealth to whomever controls the cities along the route – but it’s especially ripe for pillaging.
  • Larger Map: The Central Asian plains have been expanded
  • Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan’s coffers filled.
  • Forts: build temporary fortifications to hold a province under your sway for just long enough for you to finish the war.
Horse Lords is the eighth major expansion to Crusader Kings II and will be coming to major digital retailers very soon. In the meantime, prepare to meet the Great Khan on the field of battle; your stone walls won’t help you.

For more information on Crusader Kings II, please visit www.crusaderkings2.com
 
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A new video diary was released for Europa Universalis IV: Common Sense expansion.


Europa Universalis IV: Common Sense is scheduled for release on June 9, 2015.

Common Sense is the fifth major expansion for Europa Universalis IV and focuses on diplomacy and the internal development of nations. This addition allows you to peacefully develop your nation and build a 'tall' empire, whilst also giving you the tools to execute grand diplomacy. Game changing religious features add depth and intriguing complexity to the gameplay.

The ability to work closely with your subjects and better control them through interactions and decrees should make common sense for anyone with designs to get to terms with the internal struggles of constitutional monarchies.

In this video, Project Lead Martin Anward gives us his insights of the expansion.
 
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Paradox released the next expansion for Europa Universalis IV called Common Sense.


Common Sense Expansion Brings Major Changes to Acclaimed Empire Builder

STOCKHOLM – June 9, 2015 – The Common Sense expansion to Paradox’s strategy hit Europa Universalis IV is available today, and it comes with tonnes of major changes to the core game, making it one of the most significant pieces of DLC yet in the EU4 franchise. With a focus on making your nation work better, Common Sense gives you new tools to make sure your global empire rests on a sound foundation.

This new trailer will give you the run down on some of the peacetime opportunities coming your way.

Central to Common Sense is the idea of Development – your provinces are now more than an all powerful tax number. You can improve your regions based on tax, trade and military power specifically, giving each a focus or strength. Or, you can develop broadly to prevent crushing losses when a center of manpower falls to the enemy.

We’re also introducing Parliaments, allowing constitutional systems of government new ways to put the power of the people’s representatives to work on behalf of the nation – for a price.

There is a host of other changes to the game, including improvements to the Protestant religion, the creation of national churches, karma for Buddhist rulers and much, much more. And even if you don’t buy the expansion, the free update we provide with every new expansion will transform your play experience in interesting ways. This time, we have modified the role of forts in battle and shaken up the map and diplomatic situation in the 1444 start date.

Common Sense is available at major digital retailers now! Become the king (or doge, or empress or khan) you have always wanted to be.
 
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I had a look at Quill18 playing it and they've changed tons of stuff !

The entire military mechanics have basically changed due to how the forts work now.
The economic aspect has changed a lot too since you can focus on improvements in provinces.
The entire mechanic of power points has changed since you can now use these for province improvements too.
 
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