King's Bounty - Screens @ Worthplaying

Only month and a half away from release.....I think. August....why don't you end already!
 
Joined
Aug 6, 2008
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The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.

This game oozes fantasy as well as stratagy.
 
Joined
Oct 18, 2006
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Location
North-West England
The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.

The hexagons don't need to be viewable. They should have made it so that the grid only pops up when it's time to actually move one of your soldiers.
 
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Oct 21, 2006
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Florida, US
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