Unrestigered
Banned
- Joined
- February 16, 2009
- Messages
- 352
Recently, because of arguing with some window-licker, I played some IWD. After that I decided to give NWN another try. The camera was just a mess and a huge pain in the ass. So I saw Kyn, which I am not a huge fan of got a pretty big patch, so I decided to check it out figuring maybe they added some fun stuff. Nope, they added a rotating camera. I then went back to a game of Drakensang 2 I have been playing occasionally because spending 15 minutes looting and then skinning animals, or 5 minutes picking an herb makes it a pain in the ass. The pathing in this game is a million times better than IWD, but I thought of the camera and asked what exactly having a rotating camera adds to the game?
I saw a lot of posts about Pillars of Eternity and the expansion and I have nothing to play at all now so I restarted a game of PoE.
I think D:OS was not as good setting and quest-wise as Wasteland 2, but when I think of each game I have that daunted-hassle feeling when I think of WL2, and I don't with D:OS. Same for PoE.
I think a fixed camera for party games is so, so much better. It removes a huge, unnecessary, time sink hassle feature that adds nothing to the game or game play.
Why do people whine when a game doesn't have a rotating camera, why is D:OS touting the rotating camera as it's biggest new feature in the EE? It literally does nothing but make the game much more of a hassle.
I know the whinny babies will not be normal and stop whining, but I think a fixed camera option should be a standard, and the games should be developed with a fixed camera in mind.
This, of course, only applies to games ment to be plaid with a birds-eye view, not with single character action games such as Gothic, Bloodlines, Demonicon, etc.
Anyone else agree that a rotating camera in D:OS will add nothing and was a huge waste of money and resources that could have went into make the game better for all, not a bunch of cry babies that like games to be a huge hassle?
I saw a lot of posts about Pillars of Eternity and the expansion and I have nothing to play at all now so I restarted a game of PoE.
I think D:OS was not as good setting and quest-wise as Wasteland 2, but when I think of each game I have that daunted-hassle feeling when I think of WL2, and I don't with D:OS. Same for PoE.
I think a fixed camera for party games is so, so much better. It removes a huge, unnecessary, time sink hassle feature that adds nothing to the game or game play.
Why do people whine when a game doesn't have a rotating camera, why is D:OS touting the rotating camera as it's biggest new feature in the EE? It literally does nothing but make the game much more of a hassle.
I know the whinny babies will not be normal and stop whining, but I think a fixed camera option should be a standard, and the games should be developed with a fixed camera in mind.
This, of course, only applies to games ment to be plaid with a birds-eye view, not with single character action games such as Gothic, Bloodlines, Demonicon, etc.
Anyone else agree that a rotating camera in D:OS will add nothing and was a huge waste of money and resources that could have went into make the game better for all, not a bunch of cry babies that like games to be a huge hassle?
- Joined
- Feb 16, 2009
- Messages
- 352