I sort of enjoyed Blackguards 1, but ultimately it was about frustrating combat. The 9 Hordes was one of the more annoying combat segments in any RPG that I've played. The worst was when you win some encounter, use up your potions, only to discover that immediately there's another round.
I waited forward towards Blackguards 2 and sure, there's major improvements. As usual I enjoyed the conversations and the camp mode the most, but realized combat is still the focus of the game. I think it would be more enjoyable if every now and then you'd have standard fights where you just have to kill your opponents, instead of every map having some stupid goal, such as pushing a lever.
I was disappointed to see that the Attributes are gone! I perhaps know why they got rid of it, since in the first game I was playing a mage and couldn't cast half of the spells due to my low physical stats. Still, I'd think some improvements would have been better rather than just slicing off an important RPG aspect.
I was enjoying the dialogs and choices they offered, but the map with the golem creator and sand wraith thing made me ragequit and rageuninstall the game. I thought I had it by placing one of my warriors next to the lever and using them whenever the other warrior got Berserked, but the enemy mage, in 1 hit, removed half of my lever warrior's health and poisoned him. Meanwhile the other warrior wasn't making any progress because he was constantly under the Berserk spell. I think I would have eventually managed, but knowing Blackguards, there's probably a ton of other such levels that are even worse.
Now I've tried the Banner Saga and oh boy, I think this game is really for me. Everything about is just so right. The pacing is perfect and I haven't been bogged down in mindless combat, instead conversing with others, managing my caravan and making decisions. When it's combat time I actually enjoy the intense fights.
Having played the recent major RPGs, I just wish that they'd stop making combat the central feature. FO 2, IMO, was perfect. Most of the time is spent in the towns doing quests and combat sequences were short and sweet. No dungeon crawling, no barrels or chests to bash, no constant flow of diamonds, loot and epic gear. Just dialog, exploration, NPCs, quests and some fights to spice things up.