$1 per hour is way to much. For me a major issue with games is DRM limiting my 'ownership' (possible authentication server issues, permanent connection requirements etc etc). So I have even suggested that games be effectively rented - so you don't *own* them, BUT then they should be way, way cheaper. If you want to replay it in the future, you would rent it again, but obviously the price should be lower then. However, with games like RPG's (exploratory ones at any rate) I could end up playing 60-80 hours (at $1 per hours!?) Even if they turned it into a sale when your played hours reached the sale price, that's not addressing my reason for wanting to rent in the first place (limiting DRM). If I see the word rent, I immediately expect to pay a fraction of the "owned" price - every rental type I have ever seeing obeys that simple rule. I should note that the 60-80 hours i listed above may be 30-40 for someone with a different play style. Game slike DA:O and Oblivion are points in case. Why should I have to pay more because I play slowly? I think tying the rental price to time played can't work because of things like that, unless they used the minimum play through time for, say, the main quest, which at $1 per hour might actual yield something sensible.