It rather sounds that combining the crowd-funding for Original Sin and the marketing of Dragon Commander seems to have worked out well.
So, what are possible lessons for backers' side? Not asking for special versions especially for physical tiers and minor language versions? However, at least, in this direction, I guess I have a good grasp of understanding the current game market (rather commonsensical?) since most of my pledges are intentionally digital tiers. With both GOG and Steam covered, I think Larian already has good enough distribution routes for the 85%. I'm an exclusively single player person but, Steam shouldn't be too bad for MP and the automatic update function.
For the devs side, it seems they need to have a good initial plan to assign their resources to their core games and DLCs. They need solid core games for metacritic score while leaving their ambitious/experimental factors to DLCs/fan-made content. Personally, I'm not a great fan of numerical scores but their influence on sales seems unignorable.
So, what are possible lessons for backers' side? Not asking for special versions especially for physical tiers and minor language versions? However, at least, in this direction, I guess I have a good grasp of understanding the current game market (rather commonsensical?) since most of my pledges are intentionally digital tiers. With both GOG and Steam covered, I think Larian already has good enough distribution routes for the 85%. I'm an exclusively single player person but, Steam shouldn't be too bad for MP and the automatic update function.
For the devs side, it seems they need to have a good initial plan to assign their resources to their core games and DLCs. They need solid core games for metacritic score while leaving their ambitious/experimental factors to DLCs/fan-made content. Personally, I'm not a great fan of numerical scores but their influence on sales seems unignorable.
- Joined
- Jul 20, 2007
- Messages
- 278