ToddMcF2002
SasqWatch
Glad I read all this. I was about to start a game but now I think I'll wait a month or two. Apparently their Beta was fairly ineffective!
Perhaps at some point they will understand that pandering to every darn player request that is submitted doesn't necessarily improve the game.
Well, I disagree
While some of the changes should not have been made in a live version, I welcome post release balancing, and I would have welcomed if Pillars of Eternity for example had fixed petrify, which made boss fights trivial, right away and not after I spent weeks on the game already and finished it. Or wasteland 2 which had a crappy combat all along. These are games which weren't exactly "finished" at release either.
That said, they just released another patch, which further balanced barter (implemented a good suggestion crpgnut made even though he is against further changes) and they also implemented an option to switch lock picking back to the old system.
Oh, and to mention one more thing: Would have loved if Skyrim's balancing issues were fixed in the first weeks. While I consider it a great game, the balancing was horrible and it made Skyrim one of the very few RPGs which I did not finish due to being boring after 2/3 of its content.
You beta-tested K. When do treasure chests seem to populate; on first entering a location or radius, or at the time you open the chest or slay the monster?
When talking about containers and not creatures, certain loot is fixed as in yours will be the same as mine. Other loot is randomly generated at the beginning of a new game. While a certain minority of loot is indeed randomly generated (based on foraging + luck) upon opening a container. But this last one represents a small enough chunk (I'm guessing around 5%) of overall loot that it would not be worth your while to savescum - 95% if the time you'd get the same item.