To add: I do understand your view and it does make sense.
I don't think Morrowind is for everyone. And Bethesda should spend a lot more time on game mechanics and dialogue than on their sandbox ideals.
BUT, what Morrowind did well in my opinion and why so many love it is it gave you a sandbox to explore with a very unique flavor. I find the world they've created unique and fascinating. And yes it does require a few mods, but at it's core what moves me in Morrowind is the world/lore itself which is what Bethesda excelled at.
Oblivion improved some of the gameplay aspects but it was one step forwards, two steps back. Level/item scaling ruined what could have been a worthy and most improved sequel. The graphics are beautiful but it doesn't have that awe-inspiring effect that Morrowind's alien landscapes/architecture had. But with improved gameplay and taking place in the same world, it may not have needed it.
Was not a losing situation though. I think they succeeded in making a more accessible consolized game which really helped get the game to more gamers. Unfortunately for some like me, the game became too simplified and Bethesda's main weaknesses like dialogue really came to the fore. And that horrendous voice acting!
I don't think Morrowind is for everyone. And Bethesda should spend a lot more time on game mechanics and dialogue than on their sandbox ideals.
BUT, what Morrowind did well in my opinion and why so many love it is it gave you a sandbox to explore with a very unique flavor. I find the world they've created unique and fascinating. And yes it does require a few mods, but at it's core what moves me in Morrowind is the world/lore itself which is what Bethesda excelled at.
Oblivion improved some of the gameplay aspects but it was one step forwards, two steps back. Level/item scaling ruined what could have been a worthy and most improved sequel. The graphics are beautiful but it doesn't have that awe-inspiring effect that Morrowind's alien landscapes/architecture had. But with improved gameplay and taking place in the same world, it may not have needed it.
Was not a losing situation though. I think they succeeded in making a more accessible consolized game which really helped get the game to more gamers. Unfortunately for some like me, the game became too simplified and Bethesda's main weaknesses like dialogue really came to the fore. And that horrendous voice acting!