I consider the one click looting an interface improvement, and while I might agree on the first and third lines, I can't see how giving weapons unique names is a bad thing, or a "bow towards action RPGs"?
I can't see how giving weapons unique names is a bad thing, or a "bow towards action RPGs"?
So tell me, is it now a good time to buy the game? This is the reason why i waited. The bugs seemed to be as numerious as in gothic 3... Only difference is that two world team is atleast trying to fix them.
For those of you, who seem to misunderstand: this is NOT level scaling as in Oblivion. There are LIMITS to scaling of any being. Some monsters scale up to you only to offer challenge in the beginning, then they stop! Sentient beings have randomized loot, but mostly scaled to you - to offer something USEFUL (->equipment in 2w is really useful at any level! no "glass armours"!). This is AS WELL capped, so at some point you WILL one-hit kill those sentients. The big creatures (see the list on IGN) are scaled to offer great challenge - they SURPASS your level usually, but - ALSO HAVE A CAP! In essence, it's just like Phalynx said - those are LEVEL RANGES, not Oblivion-type scaling.
In singleplayer, level of being is ruled by a lot of factors:
-> The main of those is LOCATION. The volcanic regions have very tough enemies- and it's waaaaay to the south from the beginning place. The midlands offer very moderate challenges- it's near the beginning. BUT at the same time, some sentients will TRY to overlap/equal your level/power (and fail if you are beyond their range). Also, even near the starting point, you will encounter incredibly strong creatures - which will be EASIER to defeat once you grow out of their range.
-> The second one is TYPE of being (see IGN for types of beings). Big creatures will have a very long level range, to accomodate player - and will be scaled BEYOND player at - again - certain level range. The fauna, on the other hand, will stop advancing past level 15-20. They will be pesky zero-damage one-hit critters for a 50 level player, and incredible challenge for a 5 level player.
-> The third one is level of player - this is just 1/3 of all the reqs for creature's level! This is the so-called level scaling.
It sure seems that way, which makes me a bit sad for all those who have been playing the lacking versions for months!This list grows & grows & grows ... Is this what's been missing all of the time from the original version ?
Is this how it was meant to be ?
It sure seems that way, which makes me a bit sad for all those who have been playing the lacking versions for months!