Dhruin
SasqWatch
Quick, limited response from work.
You're basically advocating that developers need to potentially forgo their lives (and possibly an income and maybe even their house), so a niche of game players can get what we want, unadulterated from the evils of greed.
This already happens.
We get a game every year or two and the hardcore fans don't all agree about how good they are and none of the participants get a good return.
Spiderweb, Basilisk, Soldak...maybe Planewalker and Iron Tower when their games come out. Old ones like Tom Proudfoot and other stuff noone played.
Quick further comment on BioWare. You know that BG started out as an RTS, right? It wasn't some pure vision from a developer with a high-minded concept - Interplay suggested the D&D license (and the visuals were pretty good for their time). We (as RPG fans) happen to like the result but on paper, this was an evil publisher slapping a license and a total change of direction on the original developer's vision to increase profits.
You're basically advocating that developers need to potentially forgo their lives (and possibly an income and maybe even their house), so a niche of game players can get what we want, unadulterated from the evils of greed.
This already happens.
We get a game every year or two and the hardcore fans don't all agree about how good they are and none of the participants get a good return.
Spiderweb, Basilisk, Soldak...maybe Planewalker and Iron Tower when their games come out. Old ones like Tom Proudfoot and other stuff noone played.
Quick further comment on BioWare. You know that BG started out as an RTS, right? It wasn't some pure vision from a developer with a high-minded concept - Interplay suggested the D&D license (and the visuals were pretty good for their time). We (as RPG fans) happen to like the result but on paper, this was an evil publisher slapping a license and a total change of direction on the original developer's vision to increase profits.