Nerevarine
Keeper of the Watch
- Joined
- November 18, 2010
- Messages
- 1,022
To be honest, Bethesda's games are already far more mod-friendly than the vast majority of RPGs out there, or any genre for that manner. It's really not overly difficult to install mods and is quite simple in most cases; all it takes is a little bit of patience for following mostly easy-to-use instructions. If you think about it, attempting to run 150+ mods(!) without running into any issues is asking for more than any program can handle in a completely clean manner, and it would be impossible to create a mod-system that could do this in just a few simple clicks; with that many mods running at once (and some that accomplish very similar things and potentially "run into each other" in the code), its inevitable that some mods are going to conflict with at least a few other mods unless there are very specific compatibility work-arounds - and the responsibility to ensure compatibility falls on the makers of the mods themselves, not the mod-system.
- Joined
- Nov 18, 2010
- Messages
- 1,022