Darkest Dungeon - Update# 13, Final 3 Days

Couchpotato

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Red Hook Studios has posted the next update for Darkest Dungeon with information on a new Reddit AMA , a new livestream on Tuesda, and the project has three days left.

Final 3 Days to Pledge!

The campaign ends this Thursday at Midnight PST! It's hard to believe 28 days have flown by already.

If you've been following Darkest Dungeon but haven't decided to pledge yet, we hope you'll consider taking the plunge! As always, please let us know if you have any questions that we can help you with. Message us via Kickstarter or write us at feedback@redhookgames.com.

If you've already pledged, we thank you from the bottom of our hearts. Your support is a key ingredient in making Darkest Dungeon happen.

Reddit AMA TODAY (March 10th) on /r/games

The AMA will begin at 3pm PST / 6pm EST: http://www.reddit.com/r/games

Fielding questions will be:


  • Chris Bourassa (Creative Director, Artist) - experienced concept artist and art director. Credits include Monster Lab, Max Steel (animated TV series), the doomed Pirates of the Caribbean: Armada of the Damned, Rifts, Hateful Chris, and more. He has also illustrated for many pen-and-paper games and companies, including Privateer Press, Fantasy Flight Games, Games Workshop, and more.
  • Tyler Sigman (Game Designer, Executive Producer) - credits include HOARD, the boardgame Crows, Age of Empires: the Age of Kings (Nintendo DS), Night of the Ill-Tempered Squirrel, Sonic Rivals, and more. He has an MBA and a BS in Aeronautical Engineering (in case that's relevant to Airborne Dungeon Crawling or games biz questions you want to ask.)
Twitch.tv Artstream and Q&A

Join us for our 4th and final (at least final during the KS campaign, anyway) livestream on Tuesday at 6pm PST / 9pm EST on the IndieMegabooth channel!

http://www.twitch.tv/indiemegabooth/

Chris will be drawing cool stuff, and other team members will be on hand to answer questions and make jokes as necessary.
More information.
 
Joined
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I think this game has done surprisingly well. It shows that a (really) retro rpg can do well if it has something unique, in this case the artwork, the characters, and the psychological detriments.
 
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