I've played around with the game for several hours now, so I thought I'd post up some thoughts in hopes of generating some downloads.
First things first. KoTB is finishable but not complete. The game has dozens of hours of content, but the makers are still adding to the game and may do so for the forseeable future.
I haven't played ToEE in years and never finished it. Why? It has great combat, but the temple itself isn't enough. There just wasn't enough to do in the town between visits to the temple. Co8 had modded that game extensively and I haven't played their version in a long time either.
So how does it play out?
You start the game in a ghostly adventures guild. It is empty but has chests full of standard equipment that can be purchased with your starting gold.
From here, you'll use your radial menu to choose the "secret door tool". ToEE didn't do well with secret door detection so Co8 came up with this compromise. Use of the tool basically does a search with a Take20 added. It basically never fails unless you're not close enough to the secret. This will portal you to in front of the walls of the Keep. A whole village has been added to the game with dozens of quests available from the members. The quests are posted on a job board in the provisioners store, as all adventurers need provisions to succeed. You'll also gain many quests through conversations.
Combat is turn-based and very similar to ToEE and earlier AD&D games. Things like attacks of opportunity, 5-foot step, point blank range, etc. are all here for your tactical pleasure.
Once you've chatted up the townmembers and read the board, your map will populate with possible destinations. Pick a spot and head out. Some early quests deal with spiders, kobolds, and lizardmen. Later quests will have you facing dragons, oozes, and other monstrosities. Gear up!
The mod is free, but I donated $20 to the gang to show my appreciation. This post is just a continuation of that idea.
First things first. KoTB is finishable but not complete. The game has dozens of hours of content, but the makers are still adding to the game and may do so for the forseeable future.
I haven't played ToEE in years and never finished it. Why? It has great combat, but the temple itself isn't enough. There just wasn't enough to do in the town between visits to the temple. Co8 had modded that game extensively and I haven't played their version in a long time either.
So how does it play out?
You start the game in a ghostly adventures guild. It is empty but has chests full of standard equipment that can be purchased with your starting gold.
There are a couple exploits here. The first is the two pair of red plate gauntlets in one of the chests have a +6 Str modifier. The second is that you get a rolled amount of gold or you can choose the default 500 gold. You start with the rolled amount and then click on the chest to choose the default instead. As of right now, you can spend all of the rolled gold and then go click the chest and get an extra 500 to spend
From here, you'll use your radial menu to choose the "secret door tool". ToEE didn't do well with secret door detection so Co8 came up with this compromise. Use of the tool basically does a search with a Take20 added. It basically never fails unless you're not close enough to the secret. This will portal you to in front of the walls of the Keep. A whole village has been added to the game with dozens of quests available from the members. The quests are posted on a job board in the provisioners store, as all adventurers need provisions to succeed. You'll also gain many quests through conversations.
Combat is turn-based and very similar to ToEE and earlier AD&D games. Things like attacks of opportunity, 5-foot step, point blank range, etc. are all here for your tactical pleasure.
Once you've chatted up the townmembers and read the board, your map will populate with possible destinations. Pick a spot and head out. Some early quests deal with spiders, kobolds, and lizardmen. Later quests will have you facing dragons, oozes, and other monstrosities. Gear up!
The mod is free, but I donated $20 to the gang to show my appreciation. This post is just a continuation of that idea.
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