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RPGWatch Forums » Games » The Elder Scrolls » TES V: Skyrim » Latest and Greatest Mods

Default Latest and Greatest Mods

March 31st, 2013, 18:36
Just stumbled upon this:
http://skyrim.nexusmods.com/mods/233

Now I'm definetly gonna replay this game. Too bad I can't use this one as it requires all DLC:
http://skyrim.nexusmods.com/mods/24004

Toka Koka
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April 12th, 2013, 17:29
Must-have mods on PC imho:

SkyUI - everyone knows about that one
Immersive HUD - let's you set transparencies of the HUD, choose when your crosshair is shown, hide the compass by keypress
Minimal HUD - lets you resize and move the HUD, even more crosshair options, select what is shown on the compass
Categorized Favorites Menu Name says it all
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April 14th, 2013, 04:54
I came across this little delightful mod that I just had to share. It's called Lakeview Extended - Hearthfire.

http://skyrim.nexusmods.com/mods/31380
Features: (all upgrades purchasable through the dragon located in the Fungal Cave.)
* Pool — for those that fancy taking a swim.
* Wall & Gates — north fence and a south wall with 2 gates.(gate key is at Talos statue, see picture "21 Key Locations")
* Villa — providing beds for 5 people.
* Watchtower — defensible position to protect the fence.
* Extra Flora — for those that love trees/plants/farm plots, not to mention statues.
* Fish Hatchery — for an easy fishing time, same as the Windstad Manor's hatchery.
* Fungal Cave — an underground mushroom garden including little chaurus gardeners and a dragon.
* Road — connecting you manor to both main roads.
* Hortus Sanctum — greenhouse cavern including ores, insects and spriggans.
* Apothecary — a cave in the mountain where your alchemist shop is located, including 4 beds.
* NPCs — a merchant, blacksmith, alchemist, gardener and 4 respawnable guards with keys to open the gates.
* Vanilla Necromancer's Altar — all items of this horrible looking altar right next to your home are disabled and replaced with a garden.
* Improved Navmesh — all added content has been provided with new navmeshes, npc's should follow wherever you go.

Optional Files:
* Lakeview_Extended_CM — these esp's remove unnecessary collision markers so your npcs can walk past your house, install only one .esp per wing.
example: I build the kitchen yet the armory collision marker is there thus my npcs will not walk past it.
* Lakeview_Extended_Grindstone_Workbench — places your grindstone and workbench where your drafting table, chest and carpenters workbench are located, you need to use "markfordelete" in game though.
* Lakeview_Extended_Interior — stops your manor interior from resetting, I made this because I got sick of old items respawning and bumping away my own placed items.
* Lakeview_Extended_Steam — just some steam over the pool.

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