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SasqWatch
Exorzist at the Bioware forums points to a short article on the Grey Wardens blog talking about the narrative in Dragon Age: Origins. The author discusses how the hero usualy wins the day and how this game the hero may have options than the good or the happy ones.
Do you agree with the author's final comments:
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Do you agree with the author's final comments:
Can this ever be true in a videogame? Is this true in Dragon Age: Origins or in other videogames?Art, real art, has a place for human pain, for heartbreak. By very definition the interactivity of video game allows for a depth of connection to that emotion greater than words on a page, or even colourful images on a screen, because it's your character, your adventure, your heartbreak.
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