The original Gothic had a console-inspired control layout, which took a little while to get used to.
But it made a lot of sense after a while, and it soon became second nature. That's because it wasn't a lazy port - and the developers had actually put some thought into their controls.
I can't think of a more absurd statement. The Gothic controls were not console inspired, they were MADE for consoles. After falling back to PC only they transferred it to keyboard only.
The mouse support was patched in before the game went gold, because the press criticised the review built so much. You could not even use the mouse in the main menu!
And instead of implementing a real joypad control scheme they went with this hack job of a system. Gothic 3 remedied this, but G1 and G2 are my prime example for bad controls and catastrophic UI, which is loved by PC elitists and game masochists (AKA the "Souls" audience) only .
I am shocked how bad the presentation for Risen 3 was. All the things that went into the right direction in Risen 2 are reversed. So sad. I am still feel sorry for the money I put into the CE of Risen 1.