Next Gen - Artificial Idiocy

Dhruin

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Artificial Idiocy is title of a piece at Next Gen that examines game AI and the uncanny valley - but also the effects on gameplay. The examples come largely from stealth, strategy and racing but it's a good read:
Pandemonium breaks out. Alarm bells sound, red warning lights flash and guards come running to the scene of the crime. Meanwhile, you, the perpetrator, slink unnoticed into some shadowy crevice. Less than a minute later, peace has been restored. Guards return to their patrols – no more aware of you now than they were before you shot one of their colleagues in broad daylight. These guys are idiots. Of course, it is the very fact that they are such short-sighted, amnesiac goons, who don’t think to peer too closely into shadows or perform a systematic sweep of their surroundings that allows the player to overcome the tremendous odds stacked against them. It makes the game possible. It also makes it a game.
More information.
 
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Once more an author tries to be witty and not thinks it throug.

Yes, guards who forget as fast are stupid. But a game is accelerated time! Lets say you play a secret agent making a plot. It takes days or weeks in real life, while in a game all is compressed into a few minutes per level and hours altogether. No one would go through all the boring routine stuff, so a game compresses the time of an event into the interesting parts, and THEREFORE must make unrealistic behavior. Otherwise our poor game agent would sit HOURS in the corner until the guards feel you are gone. Or you have only the most nimble and uber skilled players would ever BUY games.
 
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