D
DArtagnan
Guest
The size of the investment reflects the size of the market - so that argument is pointless.
The thing about DLC is that once you have the engine and toolset in place, the cost and effort involved with producing content is TINY compared to the full game production.
However, to me, that's really not the point. I'll look at something and figure if it's worth paying for. I don't really consider the price as long as it's within reason. To me, 5-15$ is the same thing. But it must represent meaningful and considerable value - which a couple of hours don't - to me. ESPECIALLY not post-completion. It's not like a movie based on the hours alone, no. A movie is a fresh experience and basically a new world.
Some added levels with the same art assets and minor voice acting in the exact same world, is NOT a fresh experience to me.
I basically need a full game experience before I'll bother - and I get absolutely nothing out of a few hours of quests and combat. I need a larger setting to put it into perspective and for my actions to have meaning. In these games, I'm all about developing my character and roleplaying him - which is totally meaningless in small separate scenarios.
But that's me.
The thing about DLC is that once you have the engine and toolset in place, the cost and effort involved with producing content is TINY compared to the full game production.
However, to me, that's really not the point. I'll look at something and figure if it's worth paying for. I don't really consider the price as long as it's within reason. To me, 5-15$ is the same thing. But it must represent meaningful and considerable value - which a couple of hours don't - to me. ESPECIALLY not post-completion. It's not like a movie based on the hours alone, no. A movie is a fresh experience and basically a new world.
Some added levels with the same art assets and minor voice acting in the exact same world, is NOT a fresh experience to me.
I basically need a full game experience before I'll bother - and I get absolutely nothing out of a few hours of quests and combat. I need a larger setting to put it into perspective and for my actions to have meaning. In these games, I'm all about developing my character and roleplaying him - which is totally meaningless in small separate scenarios.
But that's me.