It is kind of a lost cause….. he'll not admit to being wrong even when proof was presented. If we read through all his post I am sure none of them would come up with him admitting to being wrong…. if you searched through mine there would be at least one or two
yeah I suffer from the same problem! Anyway throwing some stone in glas houses….
Actually, if I have a problem with this - it's that I can have a hard time seeing that I'm wrong.
Once I see it, I'm truly quite ready to admit it.
I actually DO believe what I'm saying.
The screens look like they're done with an in-game renderer. What I don't know, is how much of it is "touched up" - and how much of it is what the game will actually look like.
But I'm VERY certain we're not looking at traditional concept art - and I don't think we're looking at prerendered 3D.
It's true that 3D packages are often used to create models/textures used in games (I'd say 95% of the time today) - but they're typically exported and converted down into something managable by the game engine. Usually, this means a much lower polygon count and less advanced ligthing/mapping effects.
If you look at the ground texture in the "ship shot" - you can CLEARLY see that it's a texture (as in not handdrawn) - and it certainly doesn't look prerendered in how there doesn't seem to be any advanced mapping going on, apart from perhaps normal mapping. No proper displacement map or advanced details. If it was a detailed 3D pre-render, it would look a lot better.
It makes zero sense that they'd go to the trouble of making such a detailed image in a 3D package and then convert it - somehow - into something between their in-game engine and a fully detailed pre-render.
It makes A LOT more sense that it is, in fact, a game render - touched up afterwards, to give the asset guys and engine-coders something to go on, for their final polish of the engine and assets. Beyond that, they're probably deliberately touching it up for marketing purposes.
The "target-artwork" is something that can be freely interpreted upon, and until we know EXACTLY what they mean - you have zero support to claim it's just concept art or prerendered 3D.
So, it's all speculation.
To boil it down:
I claim they're using their game renderer to generate the basic image, and then they're using some art package (like Photoshop) to polish it and apply mood and atmosphere.
I can't say how much of it is "fake" - but my guess is that it's less than you seem to think.
The "bridge shot" is the only shot that looks like concept art on first view, but after studying it - I think it looks like another game rendered shot - but with more effort towards touching up until it looks more like a painting.
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If I'm wrong about them using their game renderer - I will admit it immediately.
However, since I actually believe what I say - and I actually do give these things more thought than you seem to give me credit for - I'm not going to "admit it" just because a bunch of people are pretending they know for a fact that "target artwork" excludes the use of the game renderer.