Oh boy, the little annoyances in good ol BG become far more pronounced when heading underground....
I love dungeons. That's the setting that Ive always liked best, the reason i gave a crap about D&D in the first place. Give me a labyrinth of hallways and rooms loaded w/ all manner of dangerous creatures and traps (and some cool loot of course!) and I'm a happy camper. Dungeons have to be approached the right way (very slowly and surely) in BG or they can be a totally aggravating, tedious experience.
Now I had done Ulcaster, and it was kinda annoying at times, but nothing like the fun of the Firewine ruins! Trying to lead a party thru that narrow maze of corridors was no picnic at all. Every time I look, someone's heading in the opposite direction, stuck in some nook, somehow on the OTHER side of the wall (usually under attack by the aggravating respawning kobolds), or even halfway across the maze. Whew, now that was a nice little dungeon workout.
I know, I know "c'mon sammy, this is what you do. Do you have geek cred or not? Handle it, just micro them every step of the way, click on the ground in front repeatedly.."
Still, at 1 am, I tend to get a bit testy when I'm at the "big fight" at the end, and Jaheira is halfway across the map in the other direction, being pegged w/ flame arrows by the ever-respawing kobolds because i took my eye off her for a sec. ARGh!
Was a very busy night for Imoen, as she was either spotting a trap or a flame arrow heading in her direction every other minute. Damn kobolds!
"I feel so cold....."
I didnt lose anyone, but came close w/ both Imoen and Jaheira. Ive never played the Tales of the Sword Coast expansion, but I intend on playing it after this. I hear it has a major dungeon, bigger than anything in the original game. I sure hope the hallways are wider!
I love dungeons. That's the setting that Ive always liked best, the reason i gave a crap about D&D in the first place. Give me a labyrinth of hallways and rooms loaded w/ all manner of dangerous creatures and traps (and some cool loot of course!) and I'm a happy camper. Dungeons have to be approached the right way (very slowly and surely) in BG or they can be a totally aggravating, tedious experience.
Now I had done Ulcaster, and it was kinda annoying at times, but nothing like the fun of the Firewine ruins! Trying to lead a party thru that narrow maze of corridors was no picnic at all. Every time I look, someone's heading in the opposite direction, stuck in some nook, somehow on the OTHER side of the wall (usually under attack by the aggravating respawning kobolds), or even halfway across the maze. Whew, now that was a nice little dungeon workout.
I know, I know "c'mon sammy, this is what you do. Do you have geek cred or not? Handle it, just micro them every step of the way, click on the ground in front repeatedly.."
Still, at 1 am, I tend to get a bit testy when I'm at the "big fight" at the end, and Jaheira is halfway across the map in the other direction, being pegged w/ flame arrows by the ever-respawing kobolds because i took my eye off her for a sec. ARGh!
Was a very busy night for Imoen, as she was either spotting a trap or a flame arrow heading in her direction every other minute. Damn kobolds!
"I feel so cold....."
I didnt lose anyone, but came close w/ both Imoen and Jaheira. Ive never played the Tales of the Sword Coast expansion, but I intend on playing it after this. I hear it has a major dungeon, bigger than anything in the original game. I sure hope the hallways are wider!
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