For me G3 with CP is a thing of gaming beauty. I can't think of a large open world rpg that beats it bar PB's own work all be it in the smaller more intricately designed worlds of G1 and G2 but the sheer ambition of G3 is breathtaking and the sad thing is the way it was released. Not simply because it kept people from playing it but because that word "ambition" became a bad thing in game development overnight because of it…
Just my opinion, I have multiple problem with G3:
- Many elements of the fights are ridiculous and last user patch I tried (gave up before the real last but it wasn't the first) solved nothing, this includes the stupid queues of enemies, the madness around wolves more dangerous than raptor and only that destroyed a lot of Gothic magic in G3.
- The gameplay is diluted, a lot in comparison with G2+NOTR, but it's a general comment too.
- I don't think that have the eyes bigger than the stomach is a good ambition. They planed a lot too big for their resources and budget and end with a diluted stuff, that's not an example to follow.
- And even the writing didn't work for me. I never felt credible this highlight about any human rebel or slave, and your character wandering freely. But also many little sub stories are just weird and pale. It's not awful stuff overall but it just didn't help me. Also the series has a realism approach (I don't mean credible but anti fantasy, anti imagination) I don't like at all and that brings nothing, no special mood, places that are very common. I can go over that as I did in G1 and G2 but then the game need strong other points that G3 hasn't.
Now ok there's worst than G3. I wonder how many players that played first G2+NOTR or G1 didn't get disappointed with G3, or really you need be a lover of big sizes.
Myself, I will never understand the passion for the size/length/duration. I will admit there's bottom limits but above it's just more not better. When I was less old I already never been a fan of big stuff that never end. With age time shrinks both objectively (not enough time) and subjectively (not sure why) so the bigger becomes more and more the too big.
Moreover an art of exploration design has been lost, and since many years bigger worlds involves more and more tedious, more fillers, more repetitions, and G3 is an example of this tendency even if I agree that on this point there's worse (but I have other problems with the game). I'm still waiting a big world that stun me as few did in past.