The category Character Development examines how the avatar (party) can be developed and equipped with items over time.
The category Exploration examines what possibilities (finding items, information sources, locations) the gameworld is holding for the avatar.
Can the avatar interact with the gameworld and can the gameworld affect him ?
The category Story examines what happens when the avatar starts to interact with the objects and information sources he found.
It's perhaps a bit abstract, myself I disagree that story/exploration/character development are the core, but more world simulation/character development. Nobody agree, fine let forget that.
The main point is that all CRPG match the MH, if they match then the definition base is ok. For the SH it's ambiguous and I don't know, for me the distinction isn't clear.
I think that some CRPG will or could not match all exploration MH but historically I think that all did. It's like the items thing, I think some CRPG will or could not match related MH but historically I think that all did.
I also have a huge problem with the word story, for me it's a beginning, a middle and an end, purely a linear thing and I think it's not CRPG. But if the word means something else, as a collection of story pieces, well ok.
Ha ha the interaction word is embarrassing isn't it?We could rename the three categories into:
Character Development -> Character Development & Equipment
Exploration -> Exploration of the Gameworld
Story -> Story & Interaction
Gave up the subtle distinction between exploration and story and you win: World simulation (better than World creation that I was using).
Seriously interaction is hardly only under the story topic. Obviously it is under the world simulation topic, oops it doesn't exists, ok but under the exploration gameworld topic too. It's probably roughly relative to animate/inanimate or/and involving language/not involving language.
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