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If you want anti-aliasing, you'd have to disable all post-processing. I think this is still a problem with most video card (all but the very latest); you can't do HDR and AA at the same time and I think the same goes for bloom and depth-of-field. However, I'm sure they can include a setting where you could enable just anti-aliasing.
That is not quite correct. ATI X1xxx graphics cards can do AA and "true" HDR (FP16) just fine. It's only nVidia cards that can not render AA and FP16 HDR at the same time. However, both nVidia and ATI can usually do AA and any other implementation of HDR (non-FP16) or a "fake HDR" bloom effect. There is no true HDR in Gothic III. They are using bloom so just about any nVidia or ATI card that has pixel shader 2.0 capabilities or higher should be able to do both, AA and the bloom effect. Why it is in reality not possible is one of the secrets of PB's engine programmers.
Depth of field has absolutely nothing to do with it BTW. I think you need a pixel shader 3.0 card for the blur effect but that's about it. Otherwise, I'm pretty sure that any shader 3.0 card would be perfectly able to do AA + HDR (or bloom) + DoF blur at the same time. It's questionable whether this would make sense though since all of these features require a lot of processing power but let's think about it for a moment... do you really need AA if the textures in the distance get blurred out anyway, i.e. if any "jaggies" are being made invisible by the blur effect anyway? Certainly doesn't make sense.
- Joined
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