Dragon Age - Preview @ RPS

David, I really sympathise with you and your team at the reactions you're getting based on what your marketing division has chosen to do. They have TOTALLY blown it and I just hope someone in authority there is able to right the sinking ship. This has been my number one planned purchase for a long time and I'll certainly have my hand up to write the review for it here at the Watch. I still trust Bioware to deliver a great game, so please don't let me down!! :)
 
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I still trust Bioware to deliver a great game, so please don't let me down!! :)
I can't speak for what marketing will or won't do, and I won't knock them because their job is a hard one -- but fortunately we still have a number of months left to go, yet. In the end, I feel confident that the reviews by people who actually play the game will sell it far better than any trailer or guided preview or what-not. Hopefully you will eventually see for yourself that we haven't let you down. :)
 
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I really don't think Bio needs to worry just yet.

They'll sell on name alone, though I'd be surprised if this becomes a true blockbuster.

That said, I don't personally mind romantic plots, even if they're a bit juvenile and silly. That's always been the case in games, if they went there - or at least for the most part.

Marketing is just as irrelevant to me, except that it really DOES confirm everything I expect from the game.

My personal doubt is based on the direction they've been heading for a long time, coupled with the inescapable realities of the business by now. There's just no way they'd release a game on console and PC with this level of marketing and AAA production values, WITHOUT catering to the masses with simplified mechanics and trivial challenges.

That's just the way the industry works, and that's why I can't buy into the hype - because it doesn't make sense.

They can argue that the game is deep and complex until they're blue in the face, but I just can't believe it.
 
Yep. Mature mainstream rpg is basically an oxymoron.
 
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I sure don't have the blind faith in Bioware that some people have, but I had high hopes for Dragon Age. Had, past tense. The marketing of DA has been so bad, that it has dropped the game from my 'must buy' list to the 'wait and see' category.
 
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And this is why I dont base my game purchases on previews:D

I count on Bioware to produce a solid game as they usually do. My main concern is whether the thief NPCs will be bearable. I really hate 13-yearold girls being the main thief NPC...
 
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I count on Bioware to produce a solid game as they usually do. My main concern is whether the thief NPCs will be bearable. I really hate 13-yearold girls being the main thief NPC...

Aye, I have to admit Mission in KotOR is not all that great. She's got a few good comments, but compared to the likes of Jolee Bindo, she's hardly worth having a conversation with. Jolee is one of my all-time favourite NPCs (loads of great dialogue), so I hope we'll see more characters like him.
 
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Apart from KOTOR, where did BW have a 13-year-old girl thief NPC?

(FWIW, I thought Mission was one of the better-written and more interesting characters in that game. Between her and HK-47 I could even put up with Carth and Bastila.)
 
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EDIT: It's by no means a pure Bioware problem, it's just that I have a fairly hard time coming up with thief NPCs that I like in recent-ish RPGs where everyone besides the main character is handed to you by the game. I'd widen the stereotype to "little sister" rather than just 13-yearolds.

Aye, I have to admit Mission in KotOR is not all that great. She's got a few good comments, but compared to the likes of Jolee Bindo, she's hardly worth having a conversation with. Jolee is one of my all-time favourite NPCs (loads of great dialogue), so I hope we'll see more characters like him.

Mission, Imoen (but in the BGs you at least had other thieves to choose between, Nalia (a slightly older teenager who discovered the joys of utopian communism), and she wasnt all that kiddish in BG2), Neeshka... I'm aware Bioware isnt to blame for all of them, but I'd like to kill them all in the most violent manner possible.:D
 
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This whole rewamped "marketing for consoles" has been pretty crap. Why couldn't they have targeted it as a traditional rpg? Instead you get the impression that it's a adhd version of The Witcher.
 
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I really don't think Bio needs to worry just yet.

They'll sell on name alone, though I'd be surprised if this becomes a true blockbuster.

That said, I don't personally mind romantic plots, even if they're a bit juvenile and silly. That's always been the case in games, if they went there - or at least for the most part.

Marketing is just as irrelevant to me, except that it really DOES confirm everything I expect from the game.

My personal doubt is based on the direction they've been heading for a long time, coupled with the inescapable realities of the business by now. There's just no way they'd release a game on console and PC with this level of marketing and AAA production values, WITHOUT catering to the masses with simplified mechanics and trivial challenges.

That's just the way the industry works, and that's why I can't buy into the hype - because it doesn't make sense.

They can argue that the game is deep and complex until they're blue in the face, but I just can't believe it.

How much you wi lling to bet that it won't be a block buster? I willing to take a bet that it does.
 
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I really don't think Bio needs to worry just yet.
They sure don't. As video games continue to become more and more of a widely consumed media, it's to be expected that the relationship between quality and sales fades away to nothing. Just because a movie is a piece of crap that gets a 30% on Metacritic doesn't mean it won't open in the top box office slot, and just because a movie is a masterpiece on every critic's must-see list doesn't mean it will even break even. I'd say we're about at that point with AAA video games. The reaction from devoted CRPGers matters to the people who work on the game, of that I'm sure. But sales are going to be primarily driven by marketing that happens outside our little community of people who read sites like this. If only we mattered more, what a beautiful world it would be.
 
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I've read some previews of DA:O including the one from RPS. I think it's hard to actually write a useful preview for such a complex RPG game like DA:O just from seeing small parts of the game. You need to play for several hours before you learn enough about the story, game play, character development to make a good assessment of whether the game is good or bad.

So the preview from RPS sounded like sour grapes to me. The previewer made his comments based on some "snapshots" of a huge game and meant it was pathetic etc. It doesn't seem he had the time to build a character, solve any quests and see how the game play was. I agree that jumping into a scene where Morrigan "jumps over" the PC probably isn't the best way to show a snapshot of DA:O. As David Gaider explained, we don't know what lead up to this scene.

I have a feeling Bioware looked at the success from the Witcher using a lot of adult content. So they added it in DA:O as well. You had small parts of it in Mass Effect and that was just fine with me. The Witcher was a bit too much I think and I still remember I had to play parts of the game late at night when my wife was asleep. :) So it wouldn't hurt if Bioware could tone done the sexual content of DA:O similar to how we can decide to tone down violence in games with a setting. If you keep the setting on then you get to see everything, but if you set it off then you just fade to black when the game shows the detailed sexual content.

It seems to me a lot of the DA:O criticism from E3 is about being exposed to sexual content without a chance to avoid it. I know that e. g. Europeans are more open minded than Americans when it comes to showing such stuff so the Witcher showed more sexual details in the European version than in the US version.

I don't mind seeing sexual scenes like in Mass Effect (it was rather toned down), but if it becomes too clear and direct then I would be a bit embarrassed playing. If I don't know when the scenes will happen then I would make sure I play when the rest of the family is asleep etc. and that doesn't feel right.

I can't comment yet about actor performance in DA:O, but it would have to be very bad before I would become upset. I'm not a native English speaking person so I would probably not hear the small nuisances between great acting and just good acting. Sometimes I've seen a game getting criticism for having actors with certain accents (like English or Australian). I don't mind at all if a dwarf is talking with an English accent while the other dwarf is talking with a US accent. I don't mind about that at all.

What's more important to me is that the actors are engaged and have some feelings when they act. If they just act like they're reading text from a paper without any connection to the game story then it will become poor. But most acting in RPG games are good enough for me. E. .g I felt the acting in Mass Effect was just fine.

So I will definitely buy DA:O because the story so far seems good and despite some apparent flaws in game mechanics (a bit clunky combat etc.) I believe the game will be good. I can't understand people reading a preview from ONE guy and then make a conclusion based on what he wrote. I would only worry about previews if many different previews independently of each other point at major flaws with a game. The it's not sour grapes from one previewer, but a real problem with the game. The last Alone in the Dark game was a game I wanted to buy, but decided not to because almost all previewers commented on the same type of problems. Then I knew the game wasn't as good as I hoped.

So I think we should wait for more DA:O previews to appear closer to release date before we conclude that this game will disappoint. I still have hopes the game will be as good as Mass Effect and Baldur's Gate.

I hope Bioware would listen and learn from feedback they get when they show a trailer or show the game at E3 etc. They still have time to fine tune details of the game. If e. g. the voice acting of a certain NPC was considered to be very poor it's time to replace this acting with another one unless it's one of the major characters.
The sex scene between Morrigan and the PC can be toned down if it's considered to be too direct. So I see shows like E3 like an opportunity for Bioware to try out certain parts of the game on the public and get feedback in time for them make some changes.
 
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/snip
The sex scene between Morrigan and the PC can be toned down if it's considered to be too direct. So I see shows like E3 like an opportunity for Bioware to try out certain parts of the game on the public and get feedback in time for them make some changes.

-ehm-

Any sex, romance or love scene in any Bioware game can be avoided; you just need to choose the right dialogue options. You can, of course, also tell Morrigan, or any other romantic interest, 'sorry, we're just going to be friends'.

Again, by choosing the right dialogue options....

Any Bioware game has alsways featured romances (ok, maybe not shattered steel) but any Bioware game from the first Baldur's Gate have had romantic interests that your PC can get involved during the course of the game.

DA: Origins is a Bioware game, thus it, of course, has romances that may or may not lead to a love or sex scene. And any love or sex scene can be avoided in a Bioware game...
 
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Any sex, romance or love scene in any Bioware game can be avoided; you just need to choose the right dialogue options. You can, of course, also tell Morrigan, or any other romantic interest, 'sorry, we're just going to be friends'.

"It can be avoided" seems like an overused cliché to me. I can never visit New Reno in Fallout 2, it doesn't mean the city is less of a setting-breaker.

It's good when things are optional, but you can't excuse badly done material just because they player doesn't have to see them.
 
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"It's good when things are optional, but....
I agree completely but would also point out that, if these games were made fundamentally differently, then stuff like this might not be a problem at all.

Right now CRPGs, like every other kind of application, are made and sold in only one iteration. So customers pay for "the whole enchilada" and would naturally prefer it all to be edible.

But if it worked like a smorgasbord instead, and customers knew they were only ever going to be served a limited amount of everything available, then "optional" content would make more sense. Or better still, if content were selected via indistinguishable collaboration, then the whole thing might become intriguing instead of something to be tolerated.
 
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Thats one of my main problems with romances. The "optional" part.
I would like romances to have 2 well made paths atleast. One where you can go along with the romance and get your "reward" in the end and one where you can break up the romance and still end up with a reward of some sort.
It seems if you fail or break up most romances you just cut of some content without getting anything in return.
 
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it needs to be taken as what it is - a brief clip that really means nothing in the overall scope of the game. Sure, first impressions can make a significant... well.. impression, but this is like reading one page of a book.

Buck up, rpg compadres. I have a feeling that everything's gonna work out just fine
 
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it needs to be taken as what it is - a brief clip that really means nothing in the overall scope of the game. Sure, first impressions can make a significant... well.. impression, but this is like reading one page of a book.

Buck up, rpg compadres. I have a feeling that everything's gonna work out just fine

That is exactly what I was thinking.
 
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