killias2
Disastrous Fate
- Joined
- September 16, 2011
- Messages
- 445
Rock, Paper, Shotgun has released their thoughts on recent mini-release Warhammer Quest. Some excerpts:
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Ported from the iOS apaptation of Games Workshop’s mid-nineties tabletop tactical RPG, Warhammer Quest isn’t the most involving game you’ll play this year – it’s probably not even the most involving game you’ll play in the first fortnight of this year – but once you’ve fought through the worst elements of the UI, there’s a compelling rhyhthm and pace to proceedings. The whole thing has the depth of a ditch rather than a dungeon, but it’s the perfect accompaniment to a late night podcast catchup session. Not distracting or wordy enough to prevent the brain from engaging with something else simultaneously, nor dull enough to fade entirely into the background....
But the interface is an intrusive annoyance. It’s as if the tablet version of the game has simply been glued to the middle of my monitor. There’s no menu option for fullscreen, although alt-enter will force the game to swell. As soon as it does, the lack of an in-built fullscreen option seems entirely sensible. Stretched to the borders of the monitor, Warhammer Quest looks like somebody sneezed a great gobbet of snot and fantasy RPG into their hanky, then wiped it across the screen. It’s smeared....
Overall, the iOS origin of the game, the optional micro-transactions, and the shallow design will give most of us pause, but there still may be some brainless, quick fun for those who can look passed these issues.Warhammer Quest fits snugly onto a very specific shelf in my gaming library. It’s not a game I’d miss if it were gone but, like a crossword puzzle or a Peggle, it’s a perfectly acceptable side dish while my mind is multitasking. It’s advantage over a crossword is that it doesn’t require the attention of my linguistic lobes so I can more easily listen to people talking on a podcast while I’m playing.
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- Joined
- Sep 16, 2011
- Messages
- 445