Wasteland 2 DC
Really enjoying this. The enhanced visuals have become more apparent to me, and the game is definitely cleaner and less blurry looking. I'm using Reshade on top as well, which has made the game really rather attractive. Performance is smooth as silk for me, too.
I like the sparsity of ammo and money - as it makes me play carefully and gives the whole thing a nice scavenging gameplay.
The added options to combat gives an already highly satisfying combat system that little extra - and makes it feel very much like a proper Fallout coupled with Jagged Alliance 2.
I love how height advantages have been given attention - because it adds a layer of proper tactical setup before combat, and the weapon stats are both deep and sensibly integrated. It means you're not just finding "better loot" - but different loot and there are tough choices involved. The weapon mods enhance that even more.
Stuff like destructible cover, crouching, precision shots, ambush - and so on all add up to one of the best and most tactical combat systems I'm aware of. Much, much better than SRR and PoE in my opinion.
While I still think the Quirks are a bit underwhelming, I've found one that's so good that I don't see a reason to use anything else. It's "Delayed Gratification". With a level cap of 50, there's no rational reason not to use it that I can find.
Also, I recommend investing 2 skill points in "Melee" for most or all your party members, so you can save ammo during the easier fights.
I've studied the Perks more closely, and I'm reasonably satisfied with the amount of choice and diversity they bring. Certainly, they do what I wanted them to do - and that's giving a constant sense of progression that's not entirely predictable.
Overall, I think the gameplay is now at a stage where I'd call it a proper Fallout evolution.
I can't speak much of the story - as I still haven't gone beyond the AG/Highpool areas - but I like the writing so far. It's more mature and not as silly as I feared it would be.
The skill bloat and save scumming remain, but those are relatively minor in the overall scheme of things.
I actually think the camera angle is my biggest problem. I don't remember the original being this "top-down" when zoomed out - but it's definitely annoying. You can't get a proper look at the environment that way, and if you zoom in - you can't see shit.
So, they really need to have a tilted angle at a distance - or at the very least give us a way to adjust it manually.