DogInARocket
Watchdog
- Joined
- May 25, 2007
- Messages
- 95
It depends on what you mean by innovative.
The only game I would consider innovative of those you mention would be Diablo 1 - because it combined the roguelike gameplay with the multiplayer aspect of a game like Gauntlet. The way they handled it was novel enough that I would accept it as innovation.
However, Warcraft 1 was more or less a carbon copy of Dune 2 - except it had 2 races instead of 3, and it had local-link multiplayer.
Starcraft is just a natural evolution of Warcraft 2 and the RTS genre as a whole, nothing in that game constituted a true innovation, if you ask me. Except perhaps the idea of 3 balanced races.
But you need to look at the way Blizzard operates and how they've evolved as a company. They've been very open about their approach to innovation.
If you expected Diablo 3 to be something entirely new or fresh as the gamespot person clearly did, then you simply have no idea about their history.
I'm not saying anything else, and if you DO expect innovation then you're certainly free to do so.
Exactly. Blizzard is conservative enough business-wise to continue with a proven model rather than take that IP in a drastically different direction at the risk of losing sales. D3 is essentially the same gameplay as D1&2 from the looks of it, but look at the rancor over something as simple as the color palette. Imagine if they'd gone the route of Fallout3. If they're going to truly innovate, they'd do so with a blank slate. Let Bethesda be risk takers.
- Joined
- May 25, 2007
- Messages
- 95