Whatever floats your boat kid
Lets hope the rest of the game is less silly as I have already bought it myself too
Whatever floats your boat kid
Lets hope the rest of the game is less silly as I have already bought it myself too
Yeah, the game is released less than a day after the demo. I wonder why? I couldn't get the demo to install last night, and wake up this morning: game is out! Somebody in another thread said if you don't like the combat, there's nothing else to like. Well, I suspect I would like the combat. I've liked that kind of combat since I first saw it 20 some years ago. But that's not enough in an RPG. Another thing that has bugged me is there doesn't seem to be any exploration in this game. You teleport from one screen to another using an overhead zone map? And as far as I can tell the maps are literally sized to fit on your screen, no more and no less. Just big enough for a fight, and that's all? Even strategy games like Jagged Alliance offer more depth on the tactical maps than that. Also, even some of the fanboys whose vids I watched last night were making comments after hearing the brief little dialogs that they had no idea what was going on. Which didn't seem to matter much to them.
Actually you can use potions, etc. outside of combat. You should for example use poison that way to save a turn.Another sort of nonsensical design point is that you can't cast heal spells or regen mana out of combat. But you can rest at outdoor locations to get the same effect. Go figure.
A little surprised by the (imo) overreaction to the combat loot. The chests/crates add yet another strategic aspect to the battles. I like it.
i was merely stating that logic has nothing to do with having fun. i'm a gamer since 1980(c64 days)Just young to the gaming stuff then? I guess I misunderstood your initial post
i was merely stating that logic has nothing to do with having fun.
I feel exactly the same way about the medikit/healing ability in the recent X-Com, where you have to actually heal your team when in combat - since they apparently can't use their kits once the fighting stops.
My thoughts exactly.It's not about logic being fun, it's about fun being fun.
Personally, I think it's stupid and unfun to focus on loot during combat. The fact that it makes no sense at all doesn't help - but my primary issue is how "gamey" it feels. It's like the designers were drunk one day and no one in the room was sober to dissuade them, and the day after the designers were too stubborn to change it - because now it's decided. Kinda like some higher-ups at my job
I feel exactly the same way about the medikit/healing ability in the recent X-Com, where you have to actually heal your team when in combat - since they apparently can't use their kits once the fighting stops.
It's STUPID and GAMEY. Sorry
I like to immerse myself into pretty much any game I play, and when you shove stupidity in my face like that - it bothers me.
Doesn't mean it's a big deal overall - but it's most definitely a completely moronic design decision from where I'm sitting.
No one has to agree, though - and I know that "gamey" stuff doesn't bother everyone. I'm big on immersion, what can I say.
Beyond that, I know there's lots of stupid stuff in most games - but most of it you're conditioned to and some of it you just don't mind. This is not something I'm conditioned to, and that's the gist of it.