What does the word "harebrained" mean ?
Invented by a hare ?
Invented by a hare ?
It's an old-fashioned expression, meaning with the brain of a hare (rabbit), dumb and flighty. At least they got it right, and didn't call themselves "hairbrained".What does the word "harebrained" mean ?
Invented by a hare ?
I don't really care. The turn based combat is not the best part of Dragonfall anyways.
They could as easily make it a RTwP game but with lots of active abilities and spells from the turn based version. Most of the abilities already work on cooldowns, and that can easily be used for RTwP.
And maybe that engine could be made to run a turn based combat system as well.
I am sorry, but millions of people that played and enjoyed IE games don't agree with you.
Not only was BG2 combat enjoyable but it is still superior to anything done before and after it.
How much did you play Bg1 and on what difficulty?Or, in BG 1 and 2 you could click on one enemy in a group and wait patiently until combat was over. Adding pretend and unnecessary tactics and strategy into a game that did not require them does not make it strategic or tactical.
Arklash Legacy requires you to line up many abilities (aoe and healing abilities), etc. The whole combat you are involved. It isn't click and forget, which both BGs are. Your saying the metagame isn't to save and reload. That is ridiculous. I know 300 and Gardians of the Galaxy is drivel, but it is my kind of drivel. I know Harry Potter is awful, because one of my kids loves that shit and I have to watch those fucking movies all the time. She made me read one of those books and it was torture.
I want to gouge out my eyes and deep fry them and eat them when I watch those pieces of shit movies.
How much did you play Bg1 and on what difficulty?
How often did you die with your click and forget tactics? I bet you never managed to kill a single Basilisk using that tactic. Even with save scumming.
Also, there is no way you finished Bg2 using only click and forget.
Lining up skill shots with abilities in a SP games is no better than click and forget as it involves no real decision making. It is just a more complicated click and forget.
Starcraft 2 has much more such tactics if you think they are superior, why are you even wasting time with Arkash Legacy?!
When in BG1 enemy Mage casts Mirror Image you can:
1. Cast Magic Missile at him
2. Attack with everyone using physical attacks and hope for the best
3. Cast Dispel Magic
4. Cast AoE spell near the mage that will ignore the mirror image and deal damage directly
5. Run away with everyone and come back once spell wears off.
6. Cast Invisibility on group and do whatever
7. Use Illusion dispelling spells or abilities.
That is one example, BG games have 100 such. And that is only vs spells. Now all kinds of creatures have all kinds of abilities and each ask your to make tactical decisions on how to fight them (and often strategic ones). BG games are still most complex cRPG out there.
Or, in BG 1 and 2 you could click on one enemy in a group and wait patiently until combat was over.
You can think two plus two equals 55 if you want. I don't give a fuck about that either. I've played a million games with stragetic and tactical combat, and I know that the vast majority of the combat in the IE games can be click and forget.
Ah, so you have your prejudices about majority of IE games. I wonder if you actually played BG at all or you just apply your way of "thinking" on this IE saga too.
But the answer probably wont change much because as I see it… your little experience with combat you already dislike is not much different to your possible complete lack of experience.
No, we can only agree that you don't have a clue what you are talking about and are just shitposting now. You are not worth my time anymore. Have a nice life.2. Attack with everyone using physical attacks and hope for the best
Yes, this makes up 90% of the combat.
Most complex other than combat maybe. Why would I play a game that has God-awful combat on a higher difficulty unless I am a masochist? If you don't like shit that is mainly awful filler content playing it on harder difficulty just compounds the issue.
I know for a fact in BG1 (and the rest of the IE games, and Kotor, and NWN, and DA) you can click and forget because that is how I played the games barring some boss or unique encounters. Combat is not active. You can make it active but your result is the same as click and forgetting, unlike in Arklash Legacy, which requires you to participate.
You are saying a game (or games) that certainly can be played on click and forget mode on normal difficulty are strategic and tactical if you don't save. It is a ridiculous argument.
You can keep on thinking so, as I don't give a fuck. You can think two plus two equals 55 if you want. I don't give a fuck about that either. I've played a million games with stragetic and tactical combat, and I know that the vast majority of the combat in the IE games can be click and forget. Saving has nothing to do with it. It is about game mechanics and what you can do with no user input that makes the game have active or inactive combat.
Its not like the games didn't sell well dispite having God-awful combat, or set a precedent for all games being released after it having God-awful combat. A lot of games with active combat have God-awful combat as well, like most Jrpgs, DA:I, etc. I don't think many people play DA:I because the combat is mind-blowing and pure awesome.
So you have fun making things up and I'll move on as well. We'll agree to disagree.