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Default Impressions after completing Risen 3

September 8th, 2014, 02:41
I think it's a problem in Skyrim too. Unmodded Skyrim doesn't have enough variety, especially for the size of the game. Too many draugr and too many minions I'd also like a 2nd tactic in Risen to go along with rushing and interrupting your attack. Maybe long distance shots from rifles, a mage spell that travels more than 5 feet, etc. I was happy to finally finish a PB game though. I could see myself replaying this game at some point in time too, though not in the near future.

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September 8th, 2014, 04:15
Originally Posted by crpgnut View Post
I'd also like a 2nd tactic in Risen to go along with rushing and interrupting your attack. Maybe long distance shots from rifles, a mage spell that travels more than 5 feet, etc.
Yeah, I agree that there wasn't enough variety in enemy tactics. Oddly enough, that's one aspect that was actaully better in Risen 2.

For instance, your "Bulletproof" stat actually mattered in Risen 2. In Risen 3, there were only 2 or 3 times in the entire game that I recall facing an enemy that used firearms.
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September 8th, 2014, 15:36
I'm not really into combat unless it is turn-based and tactical, so I like it to go quick. However, it was really boring that every enemy just rushed the main character and only noticed other characters if they got hit. Most companions also waited for the main to attack to even participate in combat, so that could use a patch. All companions should have an AI switch that says wheter to engage or not and from what distance. I would have liked taking multiple companions too.

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September 9th, 2014, 12:40
The only good and funny combat was of a Guardian path… the water, fire, air - bending… Risen meets Avatar the last airbender
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September 12th, 2014, 21:07
I have not played very long because I am disappointed in it. I loved Risen 2 and thought that it got almost every RPG aspect down, except in the case of settlements, which were tiny. I've played it numerous times and loved it.

Risen 3 started out as an incredibly long, tedious dungeon crawl where you're picking up golden loot from every corner with almost no dialogs to flavour things up. In Risen 2, on the other hand, you start the game surrounded with talkative NPCs. You then start off with not even a shirt, go around conversing with the Inquisition and the pirates and slowly develop your character.

After getting the option to choose my destination, I didn't want to deal with another dungeon, so decided to sale to Antigua. Of course, the town was under attack, but that was irrelevant seeing as it was massively scaled down compared to Risen 2, where it actually felt like a settlement. I then sailed to Tacarigua and of course the pirates were wiped out and there were twice as less NPCs as in Risen 2 on the whole island.

I guess the game picks up and I'll try to play ahead. I just want to play an RPG that doesn't revolve around loot and dungeon crawling.
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September 12th, 2014, 23:30
You have just visited the two least interesting islands in the game (bar the tutorial island) that are very much there to show the destruction that has occurred hence less npcs. It's not as if life is going on as normal there a la Risen 2. Keep going it gets much better.
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September 13th, 2014, 00:26
Since Bones and Alvaredo or whatever his name was tells you to visit the mages on Taranis, the druid and demon hunters on Calador, or the voodoo natives on Kila, you chose the islands that have been mostly overrun instead. Go to any of the three above and you'll get lots of peeps to talk to, as Brian said, you've been on the most boring 3 of the game

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