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SasqWatch
Brad Wardell continues to proseltyze his familiar but important message that their are profitable opportunities to make modest, hardcore games for the faithful. In a GDC address reported at Gamasutra, Brad Wardell says these gamers pirate less and require less tech support and then gives some numbers for their recent games:
More information.The Stardock founder then revealed specific revenue numbers for two of its recent projects. He explained that the PC title Galactic Civilizations II had a $1.2 million development budget for the base game plus two expansions.
The marketing budget, including advertising, press tours, and so on was $500,000, and the was a $500,000 distribution budget for "market development funds" to get shelf space at major retailers. From there, the title has done $10 million lifetime revenue and counting, according to Wardell.