I think real CRPG players are just tired of action heavy games being passed off as the new RPG standard. Fickle hardly describes a group of individuals whose tastes have remained static…
KoA may be a good game, but from what I have seen, it is not a good RPG.
I would argue that RPGs have always
tried to be action heavy, even turn-based RPGs. I think of RPGs like the Final Fantasy series. Yes there is some tactical strategy in a turn-based game (as there is in Reckoning and real-time combat too), and it's a bit slower paced (really the pace depends on the user. Turn-based games can be just as 'hectic' as real-time action games), but those turn-based games also wanted to get you "amped up" to enjoy the action part of it too. Action has always been a huge part of RPGs, it's just presented in slightly different ways in different games. And let's face it, real-time action games are the best they've ever been right now, so of course gaming companies are going to be making them.
As for Reckoning being a good game but not being a good RPG; sorry, but that's utter bull, and responses like that are the reason I'm posting my thoughts here. To say Reckoning is a good game but not a good RPG makes no sense to me. It's a super deep RPG fellas. There's enough dialog, lore, quests, and immersive atmosphere in this game to compete with any RPG on the market right now. How does that not make it a good RPG? The RPG systems in this game are rock solid. In many ways it's one of the best RPGs I've played, and trust me, I've played quite a few RPGs in my time.
You know what I think? I think because it has action combat in it, people, for some very odd reason, seem to think it's less of an RPG because of it. I'll be honest, when Reckoning was first announced a year or so ago, I too was afraid it would be more of an action game and not a deep RPG. But after following the game for some time and now playing it for 40 hours, I can safely say those fears were unfounded. Yet some people, even after playing the game for awhile, still relate Reckoning to a not-so-deep RPG experience because their viewpoints are tained with the thought that: "This game has intense action combat, it can't be a good RPG too!!". People are stuck in their viewpoints and have no ability to shift them to see a bigger picture.
Same thing with people spouting this, "Reckoning is more like an MMO than a single-player game" nonsense. What's so MMO about it? Exclamation points over quest-giver's heads, thats all. The rest of the game is a true single-player RPG experience. I think people just get these ideas stuck in their brains and they and the media run with them forever, never questioning them. These people are like parrots who spout whatever it is they heard from the last guy.
I was wondering if Fluent works for 38 Studios There is no way a long-time crpg player should find Reckoning anything more than average. While it is fairly entertaining until you get all the skills, it becomes a snooze fest soon after. I can play on hard, with zero points in might or finesse and still win battles with just melee. The game is broken. Dialogue? It's a complete joke.
Still, it is nice that there is at least one champion for this pale attempt at a deep crpg. Fluent, you're not alone. Rune_74 loves almost every game, so I'm sure he loves Reckoning! It is sad that the game's roots were from an MMO. They just couldn't escape those limitations to make a deeper game.
Reckoning isn't bad and it's worth $30.00. It's just not really an AAA title though.
LOL. Yeah, ok. Pale attempt, it's not worth $60. This is not even worth responding to. We simply must not be playing the same game then.
You really need to take off the fan glasses and just accept that a lot of people aren't digging KoA as much as you are.
Sometimes a game just clicks with some people while it doesn't with others. You need to accept that and just move on, instead of trying to argue every single point with the people who don't view KoA the same way as you. The funny thing is that no one here is bashing it, but you're reacting as if they are simply because they're not enjoying it as much as you.
As far as how long I've played it, I can tell you I've played more than enough to grasp the game mechanics and get familiar with the art style, loot system, and atmosphere. Enough to see that it isn't for me.
Most people here have bashed it. They called it Fable, which as we all know is an underhanded diss to the game. They scoffed at the graphics, they say it's not a deep RPG experience, and on and on it goes. I have every right to argue these completely bogus talking (more like bashing) points. If you want to call the game "the epitome of average" then expect a rebuttal on my end.
And to go deeper with this, I don't understand why RPG players have "preferences" to what style and type of RPGs they can enjoy in the first place. Heads up guys, all these RPGs that come out are aimed at us, the RPG crowd, to love and enjoy. I see absolutely NO reason why someone can enjoy Divinity 2, but then in turn can't enjoy Reckoning, like it has the plague or something. At least Mr. Average up there is still playing the game, even though he thinks it's just ok, he's still getting some enjoyment out of it.
I can enjoy
every RPG out there, I don't care what game it is, if it's an RPG, has RPG systems and does the things an RPG is supposed to do, I will find some enjoyment with it. More often than not I will love it, simply for the fact it's a new and shiny RPG for me to play. I will never understand someone who will stand on a pedestal and say, "gah, this RPG has cartoony graphics, I simply cannot play it!" That seems extremely silly to me; it's like cutting off your nose to spite your face. Why can't there be enough room in people's hearts for ALL RPGs, and not just some that they deem "worthy"?
I'm not saying you have to love every RPG that comes out (although that would help. You'd enjoy more games that way), but a fan of RPG games should be able to play any RPG and get some enjoyment out of it. I have never in my 20 years of gaming come across an RPG that I simply could not enjoy on some level. I have not even come across an RPG that "wasn't for me". They are all for me because I love RPGs!
But back to Reckoning. I think if more of you played the game simply to have fun instead of looking down on it, you would have a lot of fun with it and you'd realize it's a pretty deep RPG experience. But until you gave it that honest shot it's just going to be a game that you won't enjoy, but that you SHOULD have enjoyed. And it's sad that people are gonna miss out on a great, great game, all because of some preconceived notions that they can't shake off. Sad.
Again, some of you are simply too cynical for your own good. So cynical that it causes you to actually miss out on wonderful life experiences. I guess that's the reason I'm posting in this thread. Maybe I will change someone's mind. Maybe not, but it's worth trying.
Plus, add in the WOW art, and its no wonder everyone shoots it down.
But why though? Why shoot it down because it has somewhat cartoonish graphics? Did you never like cartoons in your life? Are you so cold at this point that you simply can't enjoy a different style of art? I love Picasso but I won't "not look at" Da Vinci simply because he makes different art. I love jazz music but I respect makers of all music, including popular music (even though I cringe when I hear some of it).
Why can't RPG gamers enjoy action combat? The game still hinges deeply on the RPG systems. It's not simply an action game and that's that; far from it. Your RPG decisions influence the bulk of the combat. What gear you're wearing, what weapon you're using, your stats and your abilities. I don't see what's so horrible about that that RPG gamers just can't get on board.