BioWare - Of Jennifer Hepler, Trolls and Hate mail

I'm sort of in the same situation as Jennifer Hepler is. I have terrible hand-eye co-ordination (probably based on a small brain damage I got when I was about 1½ years old), I get nausea if the game uses the camera system where you head bobs up and down ….

Here is simply solution: don't play games like that.

I also agree with Hepler that if a game doesn't have good and gripping story, I'm not interested in it.

I don't recall DA2 having good story. Oh wait, was there a story at all?

The big problem here, as I see it, really is in the last sentence. She knows that she should play a lot of games, but doesn't, because of all the things she dislikes about games, in particular fighting, tactics, and reading a game map. For the last issue, rpgs have helped someone like her for a long time know with map markers and arrow quest on where to go next. As for fighting and tactics, at least in Skyrim you can choose to not do those things. In an action game, like COD figting this is hard not to do - since all you do is fight.

If she simply enjoys good story, there are books or movies. Don't stay in gaming industry and whinge.
 
If she hates games, I think Bioware is a good fit for her. They don't seem to like games much today either if their recent trends are anything to go by. For me, Dragon Age 3 is their last chance to prove they can still make a good rpg.

Don't hold your breath on DA3. I'm expecting Kingdoms of Amalur combat crossed with Arcania story plus tacky slashfic sex. All the oldschool guys (eg Tudge and Knowles) have gone and EA is dictating 'mass accessibility' and multiplayer.
 
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If she hates games,

I firmly believe that she doesn't "hate" them. I rather believe that this "hate" thing is part of the process of harassing her, whoever had had put this word into the air, so formulated it so that she seemingly "hates" them.

I firmly believe that she just cannot cope with current kinds of games made for male shooter fans.


Me, I do not hate Gothic. It is just so that I just can't fight there. And, according to what I've read among friends, I'm not the only one. I just can't do it. I'm simply not capable of this "swinging" stuff so many people just love - and this running around monsters to beat them into their backs either.


To me, this is like dyslexia. Now, to accuse someone who has a strong dyslexia of "hating" books, that is a bit stark.

Here is simply solution: don't play games like that.

That's why I quit Gothic.

If she simply enjoys good story, there are books or movies. Don't stay in gaming industry and whinge.

You forget Adventure games. Indiana Jones and the Fate of Atlantis did not have a good story ? Hah !

It's only that no-one does adventure games anymore.
The only thing everyone does are shooters nowadays.

And please don't forget that PS:T had a good story, too.
At least not an entirely bad one. ;)
 
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I also dislike twitch reflex based games - Gothic is a good example. That's why I prefer RPGs where the combat is determined by tactics and build. However I would not go and work for Infinity Ward AND do an interview about how I want Call of Duty bullet hits to be determined based on stats AND then deflect the ensuing uproar of hate from the shooter crowd by saying it's all just because I'm Asian and work for a gaming company.
 
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And please don't forget that PS:T had a good story, too.
At least not an entirely bad one. ;)

You are right. But what I was saying is, she shouldn't b*tch when she decided to write story for games like DA universe. The whole series is screaming out "I"m a hero who will save Fereldan/Kirkwall/whatever" and that's usually achieved by smacking bad dudes in face, not by having a pleasant conversation with your enemies having cup of tea.
 
Removed - keep it civil.
 
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I don't play games where I get motion sickness, hence the reason I had to quit System Shock 1 or 2 and the reason I had to quit playing Dark Secret. As for the hand-eye co-ordination it is OK, I did play the Witcher to the end - but to experience the intriguing story. And, contratry to the opinion of many, I actually did like DA2's story.....removed from the hero saves the day.....story....as it was....

And for adventure games have you forgotten The Last Testament of Sherlock Holmes, Corrosion: Cold Winter Waiting and the Book of Unwritten Tales and many, many more.
 
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And for adventure games have you forgotten The Last Testament of Sherlock Holmes, Corrosion: Cold Winter Waiting and the Book of Unwritten Tales and many, many more.

Read my response to Alrik:

You are right. But what I was saying is, she shouldn't b*tch when she decided to write story for games like DA universe. The whole series is screaming out "I"m a hero who will save Fereldan/Kirkwall/whatever" and that's usually achieved by smacking bad dudes in face, not by having a pleasant conversation with your enemies having cup of tea.
 
Perhaps. But why work in industry that she admits she doesn't like? When clearly there are other places she can work? Films? Books? Adventure games that doens't require combats?

Borrowing someone else's quote:

That is as retarded a comment from a "video game" writer as I have ever heard one. Gameplay and narrative have a symbiotic relationship; you cannot develop one in isolation from the other; and if you are not emotionally invested in playing the game it is more difficult to discern whether your writing actually meshes well with the gameplay elements.

In addition, you may say who cares, she's a writer and doesn't have to like game. Well, here is another borrowed quote:

"Hepler also seemed to anger some gamers with her suggestion to add a fast-forward button to skip combat in games, similar to the skip button for dialogue and in-game cinematics."

Yes, and this is why people call her a cancer.

You have to understand: games are about gameplay. Games with stories should be games that tell these stories through, among other things, gameplay. Someone who works in the industry and DOESN'T care about gameplay, and would rather have you skip it, is objectively harmful to the industry, much the same way cancer is objectively harmful to the human body.

…….

You mean like that new mode in Mass Effect 3 that lets you skip combat and get right to the conversations? Bioware's absolutely behind that stance. It's why some of the major dudes, like Drew and Brent left.
 
She didn't say she doesn't like to be in the industry. She didn't say she doesn't like to write for games, she says she doesn't particularly enjoy to play the types of games she is working on (writing for). That doesn't mean she is bad at what she does. I don't know if she is good at what she does, but in fact she says flat out she enjoys the story part of games best, and that is what she works on. I have my complaints about Bioware, but the writing generally isn't one of them.
Anyway, she is part of a team, neither responsible for the design nor the gameplay, nor any of many other things that need to be done by specialists for an AAA game production. Do you think everyone of the hundreds of people working on say, the Lord of the Rings movie was a fan of fantasy movies? If you want unity of idea and execution, go play the indies.

Also I agree with what Gareth (Naked NInja) blogged about this:
http://garethfouche.com/dont-do-this#comment-142
 
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I'm good at plenty of stuff I don't like. You don't have to like something in order to be good at it. Passion is not a requirement for being skilled. Don't confuse the two.

Jennifer Hepler has no control whatsoever on what direction BioWare is taking. She's a minor writer, that's all. From what I can tell, she gets told what to write and what not to write and that's it. Whether or not she likes the type of game the project leads have decided to make is completely irrelevant.

Blaming her for anything that has been going on in BioWare in recent years is flat out ridiculous, in addition to being just plain ignorant.
 
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Don't hold your breath on DA3. I'm expecting Kingdoms of Amalur combat crossed with Arcania story plus tacky slashfic sex. All the oldschool guys (eg Tudge and Knowles) have gone and EA is dictating 'mass accessibility' and multiplayer.

You could very well be right, and I may be having a case of wishful thinking that DA 3 will be a return to form for Bioware. But one of the CEO doctor guys did admit they blew it on DA 2, and said something like they will be incorporating a lot more of Dragon Age origins type game play into DA 3 (I'm paraphrasing what he said) so like a sucker perhaps or a fan boy from the Baldur's Gate era, I'm willing to give it a chance. The cynical part of me though says you have a much higher chance of being right about this.
 
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You could very well be right, and I may be having a case of wishful thinking that DA 3 will be a return to form for Bioware. But one of the CEO doctor guys did admit they blew it on DA 2, and said something like they will be incorporating a lot more of Dragon Age origins type game play into DA 3 (I'm paraphrasing what he said) so like a sucker perhaps or a fan boy from the Baldur's Gate era, I'm willing to give it a chance. The cynical part of me though says you have a much higher chance of being right about this.

They're just telling people what they want to hear. We are going to take the good stuff from DA2 and DA:O and combine them into DA3. It makes people feel like they are being heard and gets people interested in checking out the game. But it's more likely it will be like DA2 only worse. The devs have staunchly defended DA2 and don't think they have done anything wrong. They know DA2 upset some people, but they think it's just a vocal minority or they simply don't care. They will only begin trashing DA2 when DA3 is on the horizon as a lot of devs do with their games to promote sequels. If people don't buy into their hype machine, the sales of DA3 will reflect what a failure DA2 was and the failure of Bioware.

I'm betting DA3 will only get half the preorders DA2 did, but that depends on marketing. I'm not sure how big of a difference that will make.
 
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I think BioWare know they screwed up DA2, no matter how much 'business as usual' damage control there was (look at how little DA2 DLC there is, compared to 'clunky' DAO). The problem is they don't understand why. The doctors are too far in their boardrooms, or too high up in their private jets, to understand what their core fans want, and that you can't let good writing talent like Drew Karpyshyn just walk off, and keep talentless hacks like Hepler writing "giggle squee" slashfic. And that EA's 'vision' of mass accessibility is simply not compatible with the product that made them who they are today. Their appetite prevents them from properly considering whether a solid, dedicated, auto-pre-order fan base of 2-3 million is better than a potential and fickle fanbase of between 100,000 and 7 million.
 
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First, Drew Karpyshyn left of his own free will, he didn't slam the door on his way out or anything like that. He just left - after 12 years - because it was time for him to work on something else. And he got replaced e.g. ge was told to go to Austin. This is normal corporate behaviour for firms in the US and Canada. From a European standpoint, it may seem a bit odd, but such is the reality over there.

Second, Hepler is told what she'll be writing - the story, the characters, the backgrounds, or the little tidbits here and there - maybe some of the banter as well. All goes through David Gaider's hands for approval. And then Gaider meets the higher ups including maybe Ray and Greg to discuss the future of the games and how the game story, characters are going to evolve. And she hasn't said, she doesn't care about gameplay, as I see, just that she's not that good at combat and that she prefers to work at creating stories, characters etc. than doing combat. She might have it said it an smarter, better or more toned-down way, though. But the thing is still this: She prefers to work to write stories to be used in games, not to work at the arts or the combat department. Probably the same as I would do...

And for Bioware, the story has always been seen as first, and gameplay as a second. I remember 10 or 12 years back people complained about the gameplay in BG1 and BG2. And yet, people still seem to complain about the gameplay?

Third, there's no new mode in ME3 that lets you skip combat completely. There's a story mode in which combat is minimal and easier than the other modes. However, in the story mode, you can choose settings that range from easy to casul to hardcore to insane.

Fourth, you can have a good story to tell and make combat and gameplay part of this story. And it is no sceret that Bioware for the last at least 8-10 years have been moving into a more cinematic game experience where telling a story is more important than gameplay and combat - the combat on rpg mode and normal in ME3 seems to be just balanced right based on my experience with the demo.

Fifth, Hepler does not write squee anything. In fact, in an interview or a statement she once made, she said something like 'swooping is bad.' And by that she meant that it is much more interesting to write about a character that has flaws and who isn't perfect and reacts to the ordeals of life based on this - like Zevran did in DA:O or like Aveline does in DA2.

Sixth, Hepler doesn't decide whether or not there will be a button to skip combat in the games. However, I do know that many people on the forums also wanted a way of at least skipping, no not the combat entirely, but an option to tone it down a notch or two. And we have it :) As you can tell, I'm pleased with this :) I, too, play games mostly for the story. And Bioware games tells the best stories around these days. In Skyrim, to compare, you're making the story as you wander along in the game, in ME3, the story has a frame, in Skyrim, you're creating the frame.

Seventh, don't confuse multiplayer with an MMO. ME3 is far from a an MMO. ME3 multiplayer let you play together with 3 other people - online. Basically it is the LAN-party renewed, something a lot of people have been asking anout at the BSN forums for a long time, the ability to play online with their friends.
 
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I think BioWare know they screwed up DA2, no matter how much 'business as usual' damage control there was (look at how little DA2 DLC there is, compared to 'clunky' DAO).
If this was the case then why is Laidlaw still in charge of DA3. If they really thought that DA2 was bad they would have changed things around there. They didn't. They like that DA2 was put out in 1/4 the time of DA:O and sold half as much as DA:O, maybe a little more.
 
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Her stories suck and she is the Rebecca Black of gaming industry.
I laugh when i read in all kinds of forums how unacceptable is to trash people in the internet when we all know that many of those zealots posted funny stuff in tweeter.
 
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