blatantninja
Resident Redneck Facist
Agreed. I actually hate that in new games, you don't have to worry about stuff like food, or like in NWN2, there is no death, just 'unconsciousness'.
@elikal YOU missed the point!! This is an enhanced REMAKE which is FAITHFUL to the original as much as the DS engine allowed. You have been spoiled by the handholding crap being produced today; go play Oblivion and leave REAL rpg's to real gamers!!
@elikal YOU missed the point!! This is an enhanced REMAKE which is FAITHFUL to the original as much as the DS engine allowed. You have been spoiled by the handholding crap being produced today; go play Oblivion and leave REAL rpg's to real gamers!!
Hi Elikal,
I'm a member of the team who developped this remake. I read with attention what you wrote, and your 2 messages don't seem very consistant.
What does living in a cavern has to do with the Path of Virtue? Ultima IV to VII are very based on it. So, if you don't like your party members whining when you steal objects, you never understood anything to Ultima, sorry for you. And it also has nothing to do with a museum thing, it's a concept (rather not explain you what it is).
Ultima was also based on exploring a world. You complain about having to travel here and there, but that's exactly what those games wanted you to do. Once again, you never understood, sorry again.
One thing you're right about : those games were always making the best of their time. For sure. But those times and noaday are very different. I'm pretty sure even an ape could play latest RPGs, those are so easy. Games now have huge graphics and no content. To prove it, just look at the size the cinematics represent on a common game. Impressive, isn't it?
Last thing. I have found a game, exactly what you're looking for : http://progressquest.com/
Thanks again for your contribution,
Alfie,
Lead Worldbuilder on U6Project
( Yes, I am a part of the cause of those mountains and rivers you're also complaining about ).
You know, I'm thrilled that people are so passionate about their gaming. I really want to address this and hopefully end the flame war.
Elikal: It's true. Gaming has come a long way; they're streamlined, easier to play, less "work" and drudgery. These things that you complain about, food, sleep, reagents, difficulty acquiring treasure, long travel times and exploration, etc., all of what you call "hardships," were all done away with in "modern" games because people felt that they got in the way of "fun."
However, there really are a lot of people who really miss the immersive nature of the old-style Ultima games. They don't consider these elements hardships; they relish the detail and enjoy the realism. There are also a lot of new players who find the new games lacking in immersion and really like exploring new areas, role-playing out "virtuous works," etc. Or, if you prefer, you can attempt to slaughter your way through the game and be completely Anti-Avatarlike if you want. It's a completely open world, similar to GTA.
So, while you don't care much for this "old-style" slow-paced gaming, that doesn't mean there isn't a market for it. In fact, we've gotten nearly universally positive feedback on the immersive nature of our remake. To date, just going by the downloads on the U6 main site and Project Britannia, we have over 8,000 people who want to see what we've done. (That's before we got slashdotted and the sites went down.) I'm betting that the vast majority will enjoy it; some won't, and that's fine. This game isn't for them.
To say you don't like it is perfectly fine. To say that it's too big, too boring, there's not enough gold to acquire, sure, that's fine. I have no problem with you saying that, as that's your opinion. To point out some of the perceived weaknesses in the game - also fine. I have no problem with honest criticism. To say no one will play it - well, that remains to be seen. But if the monumental success of U5 Lazarus is any indication, I'm betting that we'll see a lot of players, and they're gonna like what we've done. We spent 10 years working on this for them.
I'd rather not get into a flame war here. Just to wax really pretentious for a moment, U6 was all about people with differences getting along. I think it would be best to just agree to disagree and let this go. I hope that's okay with everyone. As one of the co-producers of the project, I'm not hurt by what Elikal said. I respectfully disagree, as is my right, and that's enough for me.
I haven't looked at U6 yet, but can't you hunt and fry the meat afterwards or make your own potions?I was constantly broke and spending money on food and potions. Quite disheartning.
OK, thought as much. I played U5 Lazarus and liked it very much. I never had problem with food there, and I thought it might be similar in the U6 remake.You can hunt for sure. Or pick up fruits and vegetables in the wild.
Then you are in luck since we have a Journal + an in-game Compendium. Gives you a ton of information about the world, keeps track of your quests and there is even a section that you can add in your own notes.OK, thought as much. I played U5 Lazarus and liked it very much. I never had problem with food there, and I thought it might be similar in the U6 remake.
I guess the only modern feature I missed was a quest log. If you don't write everything down, it makes returning to the game after a week's break (like for a business trip) pretty difficult.
I wish it were only months, but it was actually years in the making.Congrats to the team. I know this has taken months from each of your lives to complete.
Those who like old style gameplay will be in heaven. Those who don't will be somewhat bored. As we always say...that is what makes the gaming world go round and everyone is entitled to their opinons and tastes.
I do think there are a lot of tech hints and game hints mixed into this thread. Maybe a cut and paste and put them into one thread for people who come here looking for help?
Agreed. I actually hate that in new games, you don't have to worry about stuff like food, or like in NWN2, there is no death, just 'unconsciousness'.