Maybe the heels will provide extra damage. Ever been kicked by those things? ='.'=
Hmmm… I'll skip this one and get myself a new installment of the Alice instead.
http://www.youtube.com/watch?v=ndQQVbV6c28&feature=fvsr
http://www.youtube.com/watch?v=VR8wXsvUrBg&NR=1
http://www.youtube.com/watch?v=X7NIZ18nq2c&feature=relmfu
Sick, definetly.
There is something that I learned while watching this that I did not know. You'll respawn when you die……I hope to god they let us disable that.
at least in bioshock you could save and load everywhere and the vita chambers which i didn't use made complete sense in the game story
more so than in the middle ages or any other game. i think i choose the powers of scientific potential over elven magic, etc.?
The island's open environment occasionally offers multiple paths to get to a location. The scale is more reminiscent of Far Cry than Fallout 3, but there is plenty of fun to be had by exploring and seeing what you can get away with in the game world. The game's excellent mini-map keeps the player from feeling lost in Dead Island's large and dangerous world. It curves and redirects you to your objective, as you explore and walk along new paths.
The demo was short and sweet, but everything from the score that sounds like John Carpenter playing Caribbean tunes to the intense opening sequence has me excited for the full game. Dead Island might be the first zombie game to make me feel like I am truly in danger, as the player - even despite the clear blue sky and gorgeous beach surrounding the mayhem.
And while it may appear to be a somewhat shallow game where all you're doing is wildly flailing blunt instruments at onrushing zombies, hoping to hit something, there’s a bit more depth to what you're doing. For instance, more advanced zombie classes require that you target their arms in order to break their bones and weaken them.
After playing Dead Island for a good chunk of time I'm glad to see it's approaching survival-horror in some interesting ways. It's not reinventing the genre, but it's riffing on what's worked in horror games (and shooters) in new ways. Let's hope that the rest of the game is as polished and fun as the areas they've shown off so far.
also i don't need convincing. we wouldn't be having this conversation except you obviously haven't played bioshock 2 or we would have wasted all this time. i claim error or lack of knowledge when i have it some choose to believe what they want on what little info they have. technically anything that is quasi-reality can be sci-fi, assassins creed despite mostly occuring in the past, or even sarah palin's version of the midnight ride could make a great new sci-fi revolutionary war epic…