I don’t know if any of the developers ever read these pages, but my suggestions to Piranha Bytes about their new game:
- Keep up the exploration feeling that you catched up again with Risen 3.
- In-house engine looked ok in Risen 3 with lighting and shadow improvements. Environments looked unique and awesome, so keep those graphic designers. With much better textures this engine will look like new I’m sure. But character animations can be developed, that’s obvious.
- Fire those people who wrote the dialogues and made the quest design for the Risen 3. Honestly I don’t expect dialogues that can cope with Obsidian, CD Projekt or Bioware games’ level. But this game seems like it was written by 9 year old kid. Quest design filled with so many plot holes and logical errors that sometimes it really kills the immersion.
- Also I don’t know who translated Risen 3 from German to English, but it’s absolutely terrible. Please change your localization company. Best way to achieve this is to write the dialogs and story in English rather than translate to it. No matter what they say this is part of the reason why European games like Witcher 3 or Divinity Original Sin was successful in the English speaking territory.
- Risen 1 has the best combat in all the Piranha Bytes games so far. Much more realistic than the other PB games (more Dark Souls like). So please return to this system. I don’t want sliding monsters and characters who can traverse ten meters of soil with their one blow. Also Witcher 3 is the best example how an action RPG combat should be.
- Lastly no pirates please. I’m really tired of them after the third Risen. How about returning to Khorinis?